#include "SnakeTile.h" SnakeTile::SnakeTile() : WimaAreaData() { } SnakeTile::SnakeTile(const SnakeTile &other) : WimaAreaData() { *this = other; } SnakeTile &SnakeTile::operator=(const SnakeTile &other) { this->assign(other); return *this; } void SnakeTile::assign(const SnakeTile &other) { WimaAreaData::assign(other); }