/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ import QtQuick 2.3 import QtPositioning 5.3 import QGroundControl 1.0 import QGroundControl.FlightMap 1.0 /// Set of functions for fitting the map viewpoer to a specific constraint Item { property var map property bool usePlannedHomePosition ///< true: planned home position used for calculations, false: vehicle home position use for calculations property var planMasterController property var _missionController: planMasterController.missionController property var _geoFenceController: planMasterController.geoFenceController property var _rallyPointController: planMasterController.rallyPointController property var _activeVehicle: QGroundControl.multiVehicleManager.activeVehicle function fitHomePosition() { var homePosition = QtPositioning.coordinate() var activeVehicle = QGroundControl.multiVehicleManager.activeVehicle if (usePlannedHomePosition) { homePosition = _missionController.visualItems.get(0).coordinate } else if (activeVehicle) { homePosition = activeVehicle.homePosition } return homePosition } /// Normalize latitude to range: 0 to 180, S to N function normalizeLat(lat) { return lat + 90.0 } /// Normalize longitude to range: 0 to 360, W to E function normalizeLon(lon) { return lon + 180.0 } /// Fits the visible region of the map to inclues all of the specified coordinates. If no coordinates /// are specified the map will center to fitHomePosition() function fitMapViewportToAllCoordinates(coordList) { var mapFitViewport = Qt.rect(0, 0, map.width, map.height) if (coordList.length === 0) { var homeCoord = fitHomePosition() if (homeCoord.isValid) { map.center = homeCoord } return } // Create the normalized lat/lon corners for the coordinate bounding rect from the list of coordinates var north = normalizeLat(coordList[0].latitude) var south = north var east = normalizeLon(coordList[0].longitude) var west = east for (var i = 1; i < coordList.length; i++) { var lat = normalizeLat(coordList[i].latitude) var lon = normalizeLon(coordList[i].longitude) north = Math.max(north, lat) south = Math.min(south, lat) east = Math.max(east, lon) west = Math.min(west, lon) } // Expand the coordinate bounding rect to make room for the tools around the edge of the map var latDegreesPerPixel = (north - south) / mapFitViewport.width var lonDegreesPerPixel = (east - west) / mapFitViewport.height north = Math.min(north + (mapFitViewport.y * latDegreesPerPixel), 180) south = Math.max(south - ((map.height - mapFitViewport.bottom) * latDegreesPerPixel), 0) west = Math.max(west - (mapFitViewport.x * lonDegreesPerPixel), 0) east = Math.min(east + ((map.width - mapFitViewport.right) * lonDegreesPerPixel), 360) // Back off on zoom level // var alpha1 = 1.0000075 // original value // var alpha2= 0.9999925 // original value var alpha1 = 1 var alpha2 = 1 east = Math.min(east * alpha1, 360) north = Math.min(north * alpha1, 180) west = west * alpha2 south = south * alpha2 // Fit the map region to the new bounding rect var topLeftCoord = QtPositioning.coordinate(north - 90.0, west - 180.0) var bottomRightCoord = QtPositioning.coordinate(south - 90.0, east - 180.0) map.setVisibleRegion(QtPositioning.rectangle(topLeftCoord, bottomRightCoord)) } function addMissionItemCoordsForFit(coordList) { for (var i = 1; i < _missionController.visualItems.count; i++) { var missionItem = _missionController.visualItems.get(i) if (missionItem.specifiesCoordinate && !missionItem.isStandaloneCoordinate) { if(missionItem.boundingCube.isValid()) { coordList.push(missionItem.boundingCube.pointNW) coordList.push(missionItem.boundingCube.pointSE) } else { coordList.push(missionItem.coordinate) } } } } function fitMapViewportToMissionItems() { if (!_missionController.visualItems) { // Being called prior to controller.start return } /* for (var i=1; i<_missionController.visualItems.count; i++) { var missionItem = _missionController.visualItems.get(i) if (missionItem.specifiesCoordinate && !missionItem.isStandaloneCoordinate) { console.log(missionItem.boundingCube.pointNW) console.log(missionItem.boundingCube.pointSE) var loc = QtPositioning.rectangle(missionItem.boundingCube.pointNW, missionItem.boundingCube.pointSE) console.log(loc) map.visibleRegion = loc return } } */ var coordList = [ ] addMissionItemCoordsForFit(coordList) fitMapViewportToAllCoordinates(coordList) } function addFenceItemCoordsForFit(coordList) { var i var homePosition = fitHomePosition() if (homePosition.isValid && _geoFenceController.circleEnabled) { var azimuthList = [ 0, 180, 90, 270 ] for (i = 0; i < azimuthList.length; i++) { var edgeCoordinate = homePosition.atDistanceAndAzimuth(_geoFenceController.circleRadius, azimuthList[i]) coordList.push(edgeCoordinate) } } if (_geoFenceController.polygonEnabled && _geoFenceController.mapPolygon.path.count > 2) { for (i = 0; i < _geoFenceController.mapPolygon.path.count; i++) { coordList.push(_geoFenceController.mapPolygon.path[i]) } } } function fitMapViewportToFenceItems() { var coordList = [ ] addFenceItemCoordsForFit(coordList) fitMapViewportToAllCoordinates(coordList) } function addRallyItemCoordsForFit(coordList) { for (var i=0; i<_rallyPointController.points.count; i++) { coordList.push(_rallyPointController.points.get(i).coordinate) } } function fitMapViewportToRallyItems() { var coordList = [ ] addRallyItemCoordsForFit(coordList) fitMapViewportToAllCoordinates(coordList) } function fitMapViewportToAllItems() { if (!_missionController.visualItems) { // Being called prior to controller.start return } var coordList = [ ] addMissionItemCoordsForFit(coordList) addFenceItemCoordsForFit(coordList) addRallyItemCoordsForFit(coordList) fitMapViewportToAllCoordinates(coordList) } } // Item