#include "QGCMapToolBar.h" #include "QGCMapWidget.h" #include "ui_QGCMapToolBar.h" QGCMapToolBar::QGCMapToolBar(QWidget *parent) : QWidget(parent), map(NULL), ui(new Ui::QGCMapToolBar) { ui->setupUi(this); } void QGCMapToolBar::setMap(QGCMapWidget* map) { this->map = map; if (map) { connect(ui->goToButton, SIGNAL(clicked()), map, SLOT(showGoToDialog())); connect(ui->goHomeButton, SIGNAL(clicked()), map, SLOT(goHome())); connect(map, SIGNAL(OnTileLoadStart()), this, SLOT(tileLoadStart())); connect(map, SIGNAL(OnTileLoadComplete()), this, SLOT(tileLoadEnd())); connect(map, SIGNAL(OnTilesStillToLoad(int)), this, SLOT(tileLoadProgress(int))); connect(ui->ripMapButton, SIGNAL(clicked()), map, SLOT(cacheVisibleRegion())); ui->followCheckBox->setChecked(map->getFollowUAVEnabled()); connect(ui->followCheckBox, SIGNAL(clicked(bool)), map, SLOT(setFollowUAVEnabled(bool))); // Edit mode handling ui->editButton->hide(); } } void QGCMapToolBar::tileLoadStart() { ui->posLabel->setText(QString("Starting to load tiles..")); } void QGCMapToolBar::tileLoadEnd() { ui->posLabel->setText(QString("Finished")); } void QGCMapToolBar::tileLoadProgress(int progress) { if (progress == 1) { ui->posLabel->setText(QString("1 tile to load..")); } else if (progress > 0) { ui->posLabel->setText(QString("%1 tiles to load..").arg(progress)); } else { tileLoadEnd(); } } QGCMapToolBar::~QGCMapToolBar() { delete ui; }