#include "QGCMAVLinkUASFactory.h" #include "UASManager.h" #include "QGXPX4UAS.h" QGCMAVLinkUASFactory::QGCMAVLinkUASFactory(QObject *parent) : QObject(parent) { } UASInterface* QGCMAVLinkUASFactory::createUAS(MAVLinkProtocol* mavlink, LinkInterface* link, int sysid, mavlink_heartbeat_t* heartbeat, QObject* parent) { QPointer p; if (parent != NULL) { p = parent; } else { p = mavlink; } UASInterface* uas; switch (heartbeat->autopilot) { case MAV_AUTOPILOT_GENERIC: { UAS* mav = new UAS(mavlink, sysid); // Set the system type mav->setSystemType((int)heartbeat->type); // Connect this robot to the UAS object connect(mavlink, SIGNAL(messageReceived(LinkInterface*, mavlink_message_t)), mav, SLOT(receiveMessage(LinkInterface*, mavlink_message_t))); connect(mavlink, SIGNAL(messageReceived(LinkInterface*,mavlink_message_t)), mav->getFileManager(), SLOT(receiveMessage(LinkInterface*, mavlink_message_t))); uas = mav; } break; case MAV_AUTOPILOT_PX4: { QGXPX4UAS* px4 = new QGXPX4UAS(mavlink, sysid); // Set the system type px4->setSystemType((int)heartbeat->type); // Connect this robot to the UAS object // it is IMPORTANT here to use the right object type, // else the slot of the parent object is called (and thus the special // packets never reach their goal) connect(mavlink, SIGNAL(messageReceived(LinkInterface*, mavlink_message_t)), px4, SLOT(receiveMessage(LinkInterface*, mavlink_message_t))); uas = px4; } break; default: { UAS* mav = new UAS(mavlink, sysid); mav->setSystemType((int)heartbeat->type); // Connect this robot to the UAS object // it is IMPORTANT here to use the right object type, // else the slot of the parent object is called (and thus the special // packets never reach their goal) connect(mavlink, SIGNAL(messageReceived(LinkInterface*, mavlink_message_t)), mav, SLOT(receiveMessage(LinkInterface*, mavlink_message_t))); uas = mav; } break; } // Set the autopilot type uas->setAutopilotType((int)heartbeat->autopilot); // Make UAS aware that this link can be used to communicate with the actual robot uas->addLink(link); // First thing we do with a new UAS is get the parameters uas->getParamManager()->requestParameterList(); // Now add UAS to "official" list, which makes the whole application aware of it UASManager::instance()->addUAS(uas); return uas; }