#ifndef SYSTEMVIEWPARAMS_H #define SYSTEMVIEWPARAMS_H #include #include #include #include #include class SystemViewParams : public QObject { Q_OBJECT public: SystemViewParams(int systemId); bool& colorPointCloudByDistance(void); bool colorPointCloudByDistance(void) const; bool& displayLocalGrid(void); bool displayLocalGrid(void) const; bool& displayObstacleList(void); bool displayObstacleList(void) const; QMap& displayOverlay(void); QMap displayOverlay(void) const; bool& displayPlannedPath(void); bool displayPlannedPath(void) const; bool& displayPointCloud(void); bool displayPointCloud(void) const; bool& displayRGBD(void); bool displayRGBD(void) const; bool& displaySetpoints(void); bool displaySetpoints(void) const; bool& displayTarget(void); bool displayTarget(void) const; bool& displayTrails(void); bool displayTrails(void) const; bool& displayWaypoints(void); bool displayWaypoints(void) const; int& modelIndex(void); int modelIndex(void) const; QVector& modelNames(void); const QVector& modelNames(void) const; int& setpointHistoryLength(void); int setpointHistoryLength(void) const; public slots: void modelChanged(int index); void setSetpointHistoryLength(int length); void toggleColorPointCloud(int state); void toggleLocalGrid(int state); void toggleObstacleList(int state); void toggleOverlay(QWidget* widget); void togglePlannedPath(int state); void togglePointCloud(int state); void toggleRGBD(int state); void toggleSetpoints(int state); void toggleTarget(int state); void toggleTrails(int state); void toggleWaypoints(int state); signals: void modelChangedSignal(int systemId, int index); private: int mSystemId; bool mColorPointCloudByDistance; bool mDisplayLocalGrid; bool mDisplayObstacleList; QMap mDisplayOverlay; bool mDisplayPlannedPath; bool mDisplayPointCloud; bool mDisplayRGBD; bool mDisplaySetpoints; bool mDisplayTarget; bool mDisplayTrails; bool mDisplayWaypoints; int mModelIndex; QVector mModelNames; int mSetpointHistoryLength; }; typedef QSharedPointer SystemViewParamsPtr; #endif // SYSTEMVIEWPARAMS