/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009, 2015 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ /// @file /// @author Gus Grubba #include "ScreenTools.h" #include "MainWindow.h" #include #include bool ScreenTools::_dpiFactorSet = false; double ScreenTools::_dotsPerInch = 96.0; double ScreenTools::_dpiFactor = 72.0 / 96.0; ScreenTools::ScreenTools() { connect(MainWindow::instance(), &MainWindow::repaintCanvas, this, &ScreenTools::_updateCanvas); } qreal ScreenTools::dpiAdjustedPointSize(qreal pointSize) { return dpiAdjustedPointSize_s(pointSize); } qreal ScreenTools::dpiAdjustedPointSize_s(qreal pointSize) { _setDpiFactor(); return pointSize * _dpiFactor; } void ScreenTools::_setDpiFactor(void) { if (!_dpiFactorSet) { _dpiFactorSet = true; // Get screen DPI to manage font sizes on different platforms QScreen *srn = QGuiApplication::primaryScreen(); if(srn && srn->logicalDotsPerInch() > 50.0) { _dotsPerInch = (double)srn->logicalDotsPerInch(); // Font point sizes are based on Mac 72dpi _dpiFactor = 72.0 / _dotsPerInch; } else { qWarning() << "System not reporting logical DPI, which is used to compute the appropriate font size. The default being used is 96dpi. If the text within buttons and UI elements are too big or too small, that's the reason."; } } } void ScreenTools::_updateCanvas() { emit repaintRequestedChanged(); }