#include "snake_geometry.h" #include #include #include #include #include #include #include using namespace mapbox; using namespace snake_geometry; using namespace std; namespace bg = bg; namespace trans = bg::strategy::transform; BOOST_GEOMETRY_REGISTER_BOOST_TUPLE_CS(cs::cartesian) namespace snake_geometry { void toENU(const GeoPoint3D &WGS84Reference, const GeoPoint3D &WGS84Position, Point3D &ENUPosition) { GeographicLib::Geocentric earth(GeographicLib::Constants::WGS84_a(), GeographicLib::Constants::WGS84_f()); GeographicLib::LocalCartesian proj(WGS84Reference[0], WGS84Reference[1], WGS84Reference[2], earth); proj.Forward(WGS84Position[0], WGS84Position[1], WGS84Position[2], ENUPosition[0], ENUPosition[1], ENUPosition[2]); } void fromENU(const Point3D &WGS84Reference, const Point3D &CartesianPosition, GeoPoint3D &GeoPosition) { GeographicLib::Geocentric earth(GeographicLib::Constants::WGS84_a(), GeographicLib::Constants::WGS84_f()); GeographicLib::LocalCartesian proj(WGS84Reference[0], WGS84Reference[1], WGS84Reference[2], earth); proj.Reverse(CartesianPosition[0], CartesianPosition[1], CartesianPosition[2], GeoPosition[0], GeoPosition[1], GeoPosition[2]); } void polygonCenter(const BoostPolygon &polygon, BoostPoint ¢er) { if (polygon.outer().empty()) return; geometry::polygon p; geometry::linear_ring lr1; for (size_t i = 0; i < polygon.outer().size(); ++i) { geometry::point vertex(polygon.outer()[i].get<0>(), polygon.outer()[i].get<1>()); lr1.push_back(vertex); } p.push_back(lr1); geometry::point c = polylabel(p); center.set<0>(c.x); center.set<1>(c.y); } void minimalBoundingBox(const BoostPolygon &polygon, min_bbox_rt &minBBox) { /* Find the minimum-area bounding box of a set of 2D points The input is a 2D convex hull, in an Nx2 numpy array of x-y co-ordinates. The first and last points points must be the same, making a closed polygon. This program finds the rotation angles of each edge of the convex polygon, then tests the area of a bounding box aligned with the unique angles in 90 degrees of the 1st Quadrant. Returns the Tested with Python 2.6.5 on Ubuntu 10.04.4 (original version) Results verified using Matlab Copyright (c) 2013, David Butterworth, University of Queensland All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the Willow Garage, Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ if (polygon.outer().empty()) return; BoostPolygon convex_hull; bg::convex_hull(polygon, convex_hull); //cout << "Convex hull: " << bg::wkt(convex_hull) << endl; //# Compute edges (x2-x1,y2-y1) std::vector edges; auto convex_hull_outer = convex_hull.outer(); for (long i=0; i < long(convex_hull_outer.size())-1; ++i) { BoostPoint p1 = convex_hull_outer.at(i); BoostPoint p2 = convex_hull_outer.at(i+1); double edge_x = p2.get<0>() - p1.get<0>(); double edge_y = p2.get<1>() - p1.get<1>(); edges.push_back(BoostPoint{edge_x, edge_y}); } // cout << "Edges: "; // for (auto e : edges) // cout << e.get<0>() << " " << e.get<1>() << ","; // cout << endl; // Calculate unique edge angles atan2(y/x) double angle_scale = 1e3; std::set angles_long; for (auto vertex : edges) { double angle = std::fmod(atan2(vertex.get<1>(), vertex.get<0>()), M_PI / 2); angle = angle < 0 ? angle + M_PI / 2 : angle; // want strictly positive answers angles_long.insert(long(round(angle*angle_scale))); } std::vector edge_angles; for (auto a : angles_long) edge_angles.push_back(double(a)/angle_scale); // cout << "Unique angles: "; // for (auto e : edge_angles) // cout << e*180/M_PI << ","; // cout << endl; double min_area = std::numeric_limits::infinity(); // Test each angle to find bounding box with smallest area // print "Testing", len(edge_angles), "possible rotations for bounding box... \n" for (double angle : edge_angles){ trans::rotate_transformer rotate(angle*180/M_PI); BoostPolygon hull_rotated; bg::transform(convex_hull, hull_rotated, rotate); //cout << "Convex hull rotated: " << bg::wkt(hull_rotated) << endl; bg::model::box box; bg::envelope(hull_rotated, box); // cout << "Bounding box: " << bg::wkt>(box) << endl; //# print "Rotated hull points are \n", rot_points BoostPoint min_corner = box.min_corner(); BoostPoint max_corner = box.max_corner(); double min_x = min_corner.get<0>(); double max_x = max_corner.get<0>(); double min_y = min_corner.get<1>(); double max_y = max_corner.get<1>(); // cout << "min_x: " << min_x << endl; // cout << "max_x: " << max_x << endl; // cout << "min_y: " << min_y << endl; // cout << "max_y: " << max_y << endl; // Calculate height/width/area of this bounding rectangle double width = max_x - min_x; double height = max_y - min_y; double area = width * height; // cout << "Width: " << width << endl; // cout << "Height: " << height << endl; // cout << "area: " << area << endl; // cout << "angle: " << angle*180/M_PI << endl; // Store the smallest rect found first (a simple convex hull might have 2 answers with same area) if (area < min_area){ min_area = area; minBBox.angle = angle; minBBox.width = width; minBBox.height = height; minBBox.corners.clear(); minBBox.corners.outer().push_back(BoostPoint{min_x, min_y}); minBBox.corners.outer().push_back(BoostPoint{min_x, max_y}); minBBox.corners.outer().push_back(BoostPoint{max_x, max_y}); minBBox.corners.outer().push_back(BoostPoint{max_x, min_y}); minBBox.corners.outer().push_back(BoostPoint{min_x, min_y}); } //cout << endl << endl; } // Transform corners of minimal bounding box. trans::rotate_transformer rotate(-minBBox.angle*180/M_PI); BoostPolygon rotated_polygon; bg::transform(minBBox.corners, rotated_polygon, rotate); minBBox.corners = rotated_polygon; } void toBoost(const Point2D &point, BoostPoint &boost_point) { boost_point.set<0>(point[0]); boost_point.set<1>(point[1]); } void fromBoost(const BoostPoint &boost_point, Point2D &point) { point[0] = boost_point.get<0>(); point[1] = boost_point.get<1>(); } void toBoost(const Point2DList &point_list, BoostPolygon &boost_polygon) { for (auto vertex : point_list) { BoostPoint boost_vertex; toBoost(vertex, boost_vertex); boost_polygon.outer().push_back(boost_vertex); } bg::correct(boost_polygon); } void fromBoost(const BoostPolygon &boost_polygon, Point2DList &point_list) { for (auto boost_vertex : boost_polygon.outer()) { Point2D vertex; fromBoost(boost_vertex, vertex); point_list.push_back(vertex); } } void rotateDeg(const Point2DList &point_list, Point2DList &rotated_point_list, double degree) { trans::rotate_transformer rotate(degree); BoostPolygon boost_polygon; toBoost(point_list, boost_polygon); BoostPolygon rotated_polygon; bg::transform(boost_polygon, rotated_polygon, rotate); fromBoost(rotated_polygon, rotated_point_list); } void rotateRad(const Point2DList &point_list, Point2DList &rotated_point_list, double rad) { rotateDeg(point_list, rotated_point_list, rad*180/M_PI); } bool isClockwise(const Point2DList &point_list) { double orientaion = 0; double len = point_list.size(); for (long i=0; i < len-1; ++i){ Point2D v1 = point_list[i]; Point2D v2 = point_list[i+1]; orientaion += (v2[0]-v1[0])*(v2[1]+v1[1]); } Point2D v1 = point_list[len-1]; Point2D v2 = point_list[0]; orientaion += (v2[0]-v1[0])*(v2[1]+v1[1]); return orientaion > 0 ? true : false; } void offsetPolygon(const BoostPolygon &polygon, BoostPolygon &polygonOffset, double offset) { bg::strategy::buffer::distance_symmetric distance_strategy(offset); bg::strategy::buffer::join_miter join_strategy(3); bg::strategy::buffer::end_flat end_strategy; bg::strategy::buffer::point_square point_strategy; bg::strategy::buffer::side_straight side_strategy; bg::model::multi_polygon result; bg::buffer(polygon, result, distance_strategy, side_strategy, join_strategy, end_strategy, point_strategy); if (result.size() > 0) polygonOffset = result[0]; } void graphFromPolygon(const BoostPolygon &polygon, const BoostLineString &vertices, Matrix &graph) { size_t n = graph.getN(); for (size_t i=0; i < n; ++i) { BoostPoint v1 = vertices[i]; for (size_t j=i+1; j < n; ++j){ BoostPoint v2 = vertices[j]; BoostLineString path{v1, v2}; double distance = 0; if (!bg::within(path, polygon)) distance = std::numeric_limits::infinity(); else distance = bg::length(path); graph.set(i, j, distance); graph.set(j, i, distance); } } } bool dijkstraAlgorithm(const size_t numElements, size_t startIndex, size_t endIndex, std::vector &elementPath, std::function distanceDij) { if ( startIndex >= numElements || endIndex >= numElements || endIndex == startIndex) { return false; } // Node struct // predecessorIndex is the index of the predecessor node (nodeList[predecessorIndex]) // distance is the distance between the node and the start node // node number is stored by the position in nodeList struct Node{ int predecessorIndex = -1; double distance = std::numeric_limits::infinity(); }; // The list with all Nodes (elements) std::vector nodeList(numElements); // This list will be initalized with indices referring to the elements of nodeList. // Elements will be successively remove during the execution of the Dijkstra Algorithm. std::vector workingSet(numElements); //append elements to node list for (size_t i = 0; i < numElements; ++i) workingSet[i] = i; nodeList[startIndex].distance = 0; // Dijkstra Algorithm // https://de.wikipedia.org/wiki/Dijkstra-Algorithmus while (workingSet.size() > 0) { // serach Node with minimal distance double minDist = std::numeric_limits::infinity(); int minDistIndex_WS = -1; // WS = workinSet for (size_t i = 0; i < workingSet.size(); ++i) { const int nodeIndex = workingSet.at(i); const double dist = nodeList.at(nodeIndex).distance; if (dist < minDist) { minDist = dist; minDistIndex_WS = i; } } if (minDistIndex_WS == -1) return false; size_t indexU_NL = workingSet.at(minDistIndex_WS); // NL = nodeList workingSet.erase(workingSet.begin()+minDistIndex_WS); if (indexU_NL == endIndex) // shortest path found break; const double distanceU = nodeList.at(indexU_NL).distance; //update distance for (size_t i = 0; i < workingSet.size(); ++i) { int indexV_NL = workingSet[i]; // NL = nodeList Node* v = &nodeList[indexV_NL]; double dist = distanceDij(indexU_NL, indexV_NL); // is ther an alternative path which is shorter? double alternative = distanceU + dist; if (alternative < v->distance) { v->distance = alternative; v->predecessorIndex = indexU_NL; } } } // end Djikstra Algorithm // reverse assemble path int e = endIndex; while (1) { if (e == -1) { if (elementPath[0] == startIndex)// check if starting point was reached break; return false; } elementPath.insert(elementPath.begin(), e); //Update Node e = nodeList[e].predecessorIndex; } return true; } void toDistanceMatrix(Matrix &graph) { size_t n = graph.getN(); auto distance = [graph](size_t i, size_t j){ return graph.get(i,j); }; std::vector path; for (size_t i=0; i < n; ++i) { for (size_t j=i+1; j < n; ++j){ double d = graph.get(i,j); if (!std::isinf(d)) continue; path.clear(); bool ret = dijkstraAlgorithm(n, i, j, path, distance); assert(ret); (void)ret; // cout << "(" << i << "," << j << ") d: " << d << endl; // cout << "Path size: " << path.size() << endl; // for (auto idx : path) // cout << idx << " "; // cout << endl; d = 0; for (long k=0; k < long(path.size())-1; ++k) { size_t idx0 = path[k]; size_t idx1 = path[k+1]; double d0 = graph.get(idx0, idx1); assert(std::isinf(d0) == false); d += d0; } graph.set(i, j, d); graph.set(j, i, d); } } } void shortestPathFromGraph(const Matrix &graph, size_t startIndex, size_t endIndex, std::vector &pathIdx) { if (!std::isinf(graph.get(startIndex, endIndex))){ pathIdx.push_back(startIndex); pathIdx.push_back(endIndex); } else { auto distance = [graph](size_t i, size_t j){ return graph.get(i, j); }; bool ret = dijkstraAlgorithm(graph.getN(), startIndex, endIndex, pathIdx, distance); assert(ret); (void)ret; } } } // end namespace snake_geometry