import QtQuick 2.3 import QtQuick.Controls 1.2 import QtQuick.Layouts 1.2 import QtQuick.Dialogs 1.2 import QGroundControl 1.0 import QGroundControl.ScreenTools 1.0 import QGroundControl.Controls 1.0 import QGroundControl.FactControls 1.0 import QGroundControl.Palette 1.0 // Toolbar for Plan View Rectangle { id: _root height: ScreenTools.toolbarHeight anchors.left: parent.left anchors.right: parent.right anchors.top: parent.top z: toolBar.z + 1 color: qgcPal.globalTheme === QGCPalette.Light ? Qt.rgba(1,1,1,0.8) : Qt.rgba(0,0,0,0.75) visible: false signal showFlyView property var missionController property var currentMissionItem ///< Mission item to display status for property var missionItems: _controllerValid ? missionController.visualItems : undefined property real missionDistance: _controllerValid ? missionController.missionDistance : NaN property real missionTime: _controllerValid ? missionController.missionTime : NaN property real missionMaxTelemetry: _controllerValid ? missionController.missionMaxTelemetry : NaN property bool missionDirty: _controllerValid ? missionController.dirty : false property var _activeVehicle: QGroundControl.multiVehicleManager.activeVehicle property bool _statusValid: currentMissionItem != undefined property bool _missionValid: missionItems != undefined property bool _controllerValid: missionController != undefined property real _distance: _statusValid ? currentMissionItem.distance : NaN property real _altDifference: _statusValid ? currentMissionItem.altDifference : NaN property real _gradient: _statusValid && currentMissionItem.distance > 0 ? Math.atan(currentMissionItem.altDifference / currentMissionItem.distance) : NaN property real _gradientPercent: isNaN(_gradient) ? NaN : _gradient * 100 property real _azimuth: _statusValid ? currentMissionItem.azimuth : NaN property real _missionDistance: _missionValid ? missionDistance : NaN property real _missionMaxTelemetry: _missionValid ? missionMaxTelemetry : NaN property real _missionTime: _missionValid ? missionTime : NaN property string _distanceText: isNaN(_distance) ? "-.-" : QGroundControl.metersToAppSettingsDistanceUnits(_distance).toFixed(1) + " " + QGroundControl.appSettingsDistanceUnitsString property string _altDifferenceText: isNaN(_altDifference) ? "-.-" : QGroundControl.metersToAppSettingsDistanceUnits(_altDifference).toFixed(1) + " " + QGroundControl.appSettingsDistanceUnitsString property string _gradientText: isNaN(_gradient) ? "-.-" : _gradientPercent.toFixed(0) + "%" property string _azimuthText: isNaN(_azimuth) ? "-.-" : Math.round(_azimuth) property string _missionDistanceText: isNaN(_missionDistance) ? "-.-" : QGroundControl.metersToAppSettingsDistanceUnits(_missionDistance).toFixed(1) + " " + QGroundControl.appSettingsDistanceUnitsString property string _missionTimeText: isNaN(_missionTime) ? "-.-" : Number(_missionTime / 60).toFixed(1) + " min" property string _missionMaxTelemetryText: isNaN(_missionMaxTelemetry) ? "-.-" : QGroundControl.metersToAppSettingsDistanceUnits(_missionMaxTelemetry).toFixed(1) + " " + QGroundControl.appSettingsDistanceUnitsString readonly property real _margins: ScreenTools.defaultFontPixelWidth QGCPalette { id: qgcPal } //-- Eat mouse events, preventing them from reaching toolbar, which is underneath us. MouseArea { anchors.fill: parent onWheel: { wheel.accepted = true; } onPressed: { mouse.accepted = true; } onReleased: { mouse.accepted = true; } } Row { anchors.top: parent.top anchors.bottom: parent.bottom spacing: ScreenTools.defaultFontPixelWidth * 2 QGCToolBarButton { id: settingsButton anchors.top: parent.top anchors.bottom: parent.bottom source: "/qmlimages/PaperPlane.svg" logo: true checked: false onClicked: { checked = false if (missionController.dirty) { uploadPrompt.visible = true } else { showFlyView() } } MessageDialog { id: uploadPrompt title: _activeVehicle ? qsTr("Unsent changes") : qsTr("Unsaved changes") text: qsTr("You have %1 changes to your mission. Are you sure you want to leave before you %2?").arg(_activeVehicle ? qsTr("unsent") : qsTr("unsaved")).arg(_activeVehicle ? qsTr("send the missoin to the vehicle") : qsTr("save the mission to a file")) standardButtons: StandardButton.Yes | StandardButton.No onNo: visible = false onYes: { visible = false showFlyView() } } } GridLayout { anchors.top: parent.top anchors.bottom: parent.bottom columns: 5 rowSpacing: 0 columnSpacing: _margins / 4 QGCLabel { text: qsTr("Selected waypoint") Layout.columnSpan: 5 font.pointSize: ScreenTools.smallFontPointSize } QGCLabel { text: qsTr("Distance:") } QGCLabel { text: _distanceText } Item { width: 1; height: 1 } QGCLabel { text: qsTr("Gradient:") } QGCLabel { text: _gradientText } QGCLabel { text: qsTr("Alt diff:") } QGCLabel { text: _altDifferenceText } Item { width: 1; height: 1 } QGCLabel { text: qsTr("Azimuth:") } QGCLabel { text: _azimuthText } } GridLayout { anchors.top: parent.top anchors.bottom: parent.bottom columns: 5 rowSpacing: 0 columnSpacing: _margins / 4 QGCLabel { text: qsTr("Total mission") Layout.columnSpan: 5 font.pointSize: ScreenTools.smallFontPointSize } QGCLabel { text: qsTr("Distance:") } QGCLabel { text: _missionDistanceText } Item { width: 1; height: 1 } QGCLabel { text: qsTr("Max telem dist:") } QGCLabel { text: _missionMaxTelemetryText } QGCLabel { text: qsTr("Time:") } QGCLabel { text: _missionTimeText } } GridLayout { anchors.top: parent.top anchors.bottom: parent.bottom columns: 3 rowSpacing: 0 columnSpacing: _margins / 4 QGCLabel { text: qsTr("Battery") Layout.columnSpan: 3 font.pointSize: ScreenTools.smallFontPointSize } QGCLabel { text: qsTr("Batteries required:") } QGCLabel { text: "--.--" } Item { width: 1; height: 1 } QGCLabel { text: qsTr("Swap waypoint:") } QGCLabel { text: "--" } } } QGCButton { anchors.rightMargin: _margins anchors.right: parent.right anchors.verticalCenter: parent.verticalCenter text: _activeVehicle ? qsTr("Upload") : qsTr("Save") visible: missionDirty primary: true onClicked: { if (_activeVehicle) { missionController.sendToVehicle() } else { missionController.saveToSelectedFile() } } NumberAnimation on opacity { id: opacityAnimation running: missionDirty from: 0.5 to: 1.0 loops: Animation.Infinite duration: 2000 } } }