/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ import QtQuick 2.3 import QtQuick.Controls 1.2 import QtLocation 5.3 import QtPositioning 5.3 import QGroundControl 1.0 import QGroundControl.ScreenTools 1.0 import QGroundControl.Palette 1.0 import QGroundControl.Controls 1.0 import QGroundControl.FlightMap 1.0 /// Survey Complex Mission Item visuals Item { z: QGroundControl.zOrderMapItems property var map property var myGeoFenceController property bool interactive: false ///< true: user can interact with items property bool planView: false ///< true: visuals showing in plan view property var homePosition property var _polygonComponent property var _dragHandles property var _splitHandles property var _breachReturnPointComponent property var _mouseAreaComponent property var _circleComponent property var _mapPolygon: myGeoFenceController.mapPolygon function _addVisualElements() { _polygonComponent = polygonComponent.createObject(map) map.addMapItem(_polygonComponent) _circleComponent = circleComponent.createObject(map) map.addMapItem(_circleComponent) _breachReturnPointComponent = breachReturnPointComponent.createObject(map) map.addMapItem(_breachReturnPointComponent) _mouseAreaComponent = mouseAreaComponent.createObject(map) } function _destroyVisualElements() { _polygonComponent.destroy() _circleComponent.destroy() _breachReturnPointComponent.destroy() _mouseAreaComponent.destroy() } function _addDragHandles() { if (!_dragHandles) { _dragHandles = dragHandlesComponent.createObject(map) } if (!_splitHandles) { _splitHandles = splitHandlesComponent.createObject(map) } } function _destroyDragHandles() { if (_dragHandles) { _dragHandles.destroy() _dragHandles = undefined } if (_splitHandles) { _splitHandles.destroy() _splitHandles = undefined } } /// Add an initial 4 sided polygon if there is none function _addInitialPolygon() { // Initial polygon is inset to take 2/3rds space var rect = map.centerViewport rect.x += (rect.width * 0.25) / 2 rect.y += (rect.height * 0.25) / 2 rect.width *= 0.75 rect.height *= 0.75 var topLeft = Qt.point(rect.x, rect.y) var topRight = Qt.point(rect.x + rect.width, rect.y) var bottomLeft = Qt.point(rect.x, rect.y + rect.height) var bottomRight = Qt.point(rect.x + rect.width, rect.y + rect.height) _mapPolygon.clear() _mapPolygon.appendVertex(map.toCoordinate(topLeft, false /* clipToViewPort */)) _mapPolygon.appendVertex(map.toCoordinate(topRight, false /* clipToViewPort */)) _mapPolygon.appendVertex(map.toCoordinate(bottomRight, false /* clipToViewPort */)) _mapPolygon.appendVertex(map.toCoordinate(bottomLeft, false /* clipToViewPort */)) } Component.onCompleted: { _addVisualElements() _addDragHandles() } Component.onDestruction: { _destroyVisualElements() _destroyDragHandles() } Connections { target: myGeoFenceController onAddFencePolygon: { _addInitialPolygon() } } // Mouse area to capture breach return point coordinate Component { id: mouseAreaComponent MouseArea { anchors.fill: map visible: interactive onClicked: myGeoFenceController.breachReturnPoint = map.toCoordinate(Qt.point(mouse.x, mouse.y), false /* clipToViewPort */) } } // GeoFence polygon Component { id: polygonComponent MapPolygon { z: QGroundControl.zOrderMapItems border.width: 2 border.color: "orange" color: "transparent" opacity: 0.5 path: _mapPolygon.path visible: planView || geoFenceController.polygonEnabled } } // GeoFence circle Component { id: circleComponent MapCircle { z: QGroundControl.zOrderMapItems border.width: 2 border.color: "orange" color: "transparent" center: homePosition ? homePosition : QtPositioning.coordinate() radius: myGeoFenceController.circleRadius visible: planView || geoFenceController.circleEnabled } } Component { id: splitHandleComponent MapQuickItem { id: mapQuickItem anchorPoint.x: dragHandle.width / 2 anchorPoint.y: dragHandle.height / 2 z: QGroundControl.zOrderMapItems + 1 visible: interactive property int vertexIndex sourceItem: Rectangle { id: dragHandle width: ScreenTools.defaultFontPixelHeight * 1.5 height: width radius: width / 2 color: "white" opacity: .50 QGCLabel { anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter text: "+" } QGCMouseArea { fillItem: parent onClicked: _mapPolygon.splitPolygonSegment(mapQuickItem.vertexIndex) } } } } Component { id: splitHandlesComponent Repeater { model: _mapPolygon.path.length > 2 ? _mapPolygon.path : 0 delegate: Item { property var _splitHandle property var _vertices: _mapPolygon.path function _setHandlePosition() { var nextIndex = index + 1 if (nextIndex > _vertices.length - 1) { nextIndex = 0 } var distance = _vertices[index].distanceTo(_vertices[nextIndex]) var azimuth = _vertices[index].azimuthTo(_vertices[nextIndex]) _splitHandle.coordinate = _vertices[index].atDistanceAndAzimuth(distance / 2, azimuth) } Component.onCompleted: { _splitHandle = splitHandleComponent.createObject(map) _splitHandle.vertexIndex = index _setHandlePosition() map.addMapItem(_splitHandle) } Component.onDestruction: { _splitHandle.destroy() } } } } // Control which is used to drag polygon vertices Component { id: dragAreaComponent MissionItemIndicatorDrag { id: dragArea visible: interactive property int polygonVertex property bool _creationComplete: false Component.onCompleted: _creationComplete = true onItemCoordinateChanged: { if (_creationComplete) { // During component creation some bad coordinate values got through which screws up polygon draw _mapPolygon.adjustVertex(polygonVertex, itemCoordinate) } } onClicked: _mapPolygon.removePolygonVertex(polygonVertex) } } Component { id: dragHandleComponent MapQuickItem { id: mapQuickItem anchorPoint.x: dragHandle.width / 2 anchorPoint.y: dragHandle.height / 2 z: QGroundControl.zOrderMapItems + 2 visible: interactive sourceItem: Rectangle { id: dragHandle width: ScreenTools.defaultFontPixelHeight * 1.5 height: width radius: width / 2 color: "white" opacity: .90 } } } // Add all polygon vertex drag handles to the map Component { id: dragHandlesComponent Repeater { model: _mapPolygon.pathModel delegate: Item { property var _visuals: [ ] Component.onCompleted: { var dragHandle = dragHandleComponent.createObject(map) dragHandle.coordinate = Qt.binding(function() { return object.coordinate }) map.addMapItem(dragHandle) var dragArea = dragAreaComponent.createObject(map, { "itemIndicator": dragHandle, "itemCoordinate": object.coordinate }) dragArea.polygonVertex = Qt.binding(function() { return index }) _visuals.push(dragHandle) _visuals.push(dragArea) } Component.onDestruction: { for (var i=0; i<_visuals.length; i++) { _visuals[i].destroy() } _visuals = [ ] } } } } // Breach return point Component { id: breachReturnPointComponent MapQuickItem { anchorPoint.x: sourceItem.anchorPointX anchorPoint.y: sourceItem.anchorPointY z: QGroundControl.zOrderMapItems coordinate: myGeoFenceController.breachReturnPoint sourceItem: MissionItemIndexLabel { label: "B" } } } }