/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_REF_PTR #define OSG_REF_PTR 1 #include <osg/Config> namespace osg { template<typename T> class observer_ptr; /** Smart pointer for handling referenced counted objects.*/ template<class T> class ref_ptr { public: typedef T element_type; ref_ptr() : _ptr(0) {} ref_ptr(T* ptr) : _ptr(ptr) { if (_ptr) _ptr->ref(); } ref_ptr(const ref_ptr& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); } template<class Other> ref_ptr(const ref_ptr<Other>& rp) : _ptr(rp._ptr) { if (_ptr) _ptr->ref(); } ref_ptr(observer_ptr<T>& optr) : _ptr(0) { optr.lock(*this); } ~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; } ref_ptr& operator = (const ref_ptr& rp) { assign(rp); return *this; } template<class Other> ref_ptr& operator = (const ref_ptr<Other>& rp) { assign(rp); return *this; } inline ref_ptr& operator = (T* ptr) { if (_ptr==ptr) return *this; T* tmp_ptr = _ptr; _ptr = ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); return *this; } #ifdef OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION // implicit output conversion operator T*() const { return _ptr; } #else // comparison operators for ref_ptr. bool operator == (const ref_ptr& rp) const { return (_ptr==rp._ptr); } bool operator == (const T* ptr) const { return (_ptr==ptr); } friend bool operator == (const T* ptr, const ref_ptr& rp) { return (ptr==rp._ptr); } bool operator != (const ref_ptr& rp) const { return (_ptr!=rp._ptr); } bool operator != (const T* ptr) const { return (_ptr!=ptr); } friend bool operator != (const T* ptr, const ref_ptr& rp) { return (ptr!=rp._ptr); } bool operator < (const ref_ptr& rp) const { return (_ptr<rp._ptr); } // follows is an implmentation of the "safe bool idiom", details can be found at: // http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Safe_bool // http://lists.boost.org/Archives/boost/2003/09/52856.php private: typedef T* ref_ptr::*unspecified_bool_type; public: // safe bool conversion operator unspecified_bool_type() const { return valid()? &ref_ptr::_ptr : 0; } #endif T& operator*() const { return *_ptr; } T* operator->() const { return _ptr; } T* get() const { return _ptr; } bool operator!() const { return _ptr==0; } // not required bool valid() const { return _ptr!=0; } T* release() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp; } void swap(ref_ptr& rp) { T* tmp=_ptr; _ptr=rp._ptr; rp._ptr=tmp; } private: template<class Other> void assign(const ref_ptr<Other>& rp) { if (_ptr==rp._ptr) return; T* tmp_ptr = _ptr; _ptr = rp._ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); } template<class Other> friend class ref_ptr; T* _ptr; }; template<class T> inline void swap(ref_ptr<T>& rp1, ref_ptr<T>& rp2) { rp1.swap(rp2); } template<class T> inline T* get_pointer(const ref_ptr<T>& rp) { return rp.get(); } template<class T, class Y> inline ref_ptr<T> static_pointer_cast(const ref_ptr<Y>& rp) { return static_cast<T*>(rp.get()); } template<class T, class Y> inline ref_ptr<T> dynamic_pointer_cast(const ref_ptr<Y>& rp) { return dynamic_cast<T*>(rp.get()); } template<class T, class Y> inline ref_ptr<T> const_pointer_cast(const ref_ptr<Y>& rp) { return const_cast<T*>(rp.get()); } } #endif