#ifndef TEXTURE_H #define TEXTURE_H #if (defined __APPLE__) & (defined __MACH__) #include #else #include #endif #include #include class Texture { public: Texture(); void draw(float x1, float y1, float x2, float y2, bool smoothInterpolation) const; private: enum State { UNINITIALIZED = 0, REQUESTED = 1, READY = 2 }; State state; GLuint textureId; int32_t textureWidth; int32_t textureHeight; int32_t imageWidth; int32_t imageHeight; float maxU; float maxV; }; typedef struct QSharedPointer TexturePtr; #endif // TEXTURE_H