/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUME_RAYTRACEDTECHNIQUE #define OSGVOLUME_RAYTRACEDTECHNIQUE 1 #include #include namespace osgVolume { class OSGVOLUME_EXPORT RayTracedTechnique : public VolumeTechnique { public: RayTracedTechnique(); RayTracedTechnique(const RayTracedTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgVolume, RayTracedTechnique); virtual void init(); virtual void update(osgUtil::UpdateVisitor* nv); virtual void cull(osgUtil::CullVisitor* nv); /** Clean scene graph from any terrain technique specific nodes.*/ virtual void cleanSceneGraph(); /** Traverse the terrain subgraph.*/ virtual void traverse(osg::NodeVisitor& nv); protected: virtual ~RayTracedTechnique(); osg::ref_ptr _transform; typedef std::map ModelViewMatrixMap; OpenThreads::Mutex _mutex; ModelViewMatrixMap _modelViewMatrixMap; osg::ref_ptr _whenMovingStateSet; }; } #endif