/*===================================================================== PIXHAWK Micro Air Vehicle Flying Robotics Toolkit (c) 2009, 2010 PIXHAWK PROJECT This file is part of the PIXHAWK project PIXHAWK is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. PIXHAWK is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with PIXHAWK. If not, see . ======================================================================*/ /** * @file * @brief Definition of audio output * * @author Lorenz Meier * */ #ifndef GAUDIOOUTPUT_H #define GAUDIOOUTPUT_H #include #include #include #include #include /** * @brief Audio Output (speech synthesizer and "beep" output) * This class follows the singleton design pattern * @see http://en.wikipedia.org/wiki/Singleton_pattern */ class GAudioOutput : public QObject { Q_OBJECT public: /** @brief Get the singleton instance */ static GAudioOutput* GAudioOutput::instance(); /** @brief List available voices */ QStringList listVoices(void); public slots: /** @brief Say this text if current output priority matches */ bool say(QString text, int severity=1); /** @brief Play alert sound */ bool alert(QString text); /** @brief Start emergency sound */ bool startEmergency(); /** @brief Stop emergency sound */ bool stopEmergency(); /** @brief Select female voice */ void selectFemaleVoice(); /** @brief Select male voice */ void selectMaleVoice(); /** @brief Select neutral voice */ void selectNeutralVoice(); /** @brief Play emergency sound */ void beep(); protected: cst_voice* voice; ///< The flite voice object int voiceIndex; ///< The index of the flite voice to use (awb, slt, rms) Phonon::MediaObject* m_media; ///< The output object for audio Phonon::AudioOutput* m_audioOutput; bool emergency; ///< Emergency status flag QTimer* emergencyTimer; private: GAudioOutput(QObject* parent=NULL); }; #endif // AUDIOOUTPUT_H