import QtQuick 2.3 import QtQuick.Controls 1.2 import QGroundControl.FactSystem 1.0 import QGroundControl.FactControls 1.0 import QGroundControl.Controls 1.0 import QGroundControl.Palette 1.0 FactPanel { id: panel anchors.fill: parent color: qgcPal.windowShadeDark QGCPalette { id: qgcPal; colorGroupEnabled: enabled } FactPanelController { id: controller; factPanel: panel } property Fact _failsafeBattEnable: controller.getParameterFact(-1, "FS_BATT_ENABLE") property Fact _failsafeThrEnable: controller.getParameterFact(-1, "FS_THR_ENABLE") property Fact _fenceAction: controller.getParameterFact(-1, "FENCE_ACTION") property Fact _fenceEnable: controller.getParameterFact(-1, "FENCE_ENABLE") property Fact _fenceType: controller.getParameterFact(-1, "FENCE_TYPE") property Fact _rtlAltFact: controller.getParameterFact(-1, "RTL_ALT") property Fact _rtlLoitTimeFact: controller.getParameterFact(-1, "RTL_LOIT_TIME") property Fact _rtlAltFinalFact: controller.getParameterFact(-1, "RTL_ALT_FINAL") property Fact _landSpeedFact: controller.getParameterFact(-1, "LAND_SPEED") property Fact _armingCheck: controller.getParameterFact(-1, "ARMING_CHECK") property string _failsafeBattEnableText property string _failsafeThrEnableText Component.onCompleted: { setFailsafeBattEnableText() setFailsafeThrEnableText() } Connections { target: _failsafeBattEnable onValueChanged: setFailsafeBattEnableText() } Connections { target: _failsafeThrEnable onValueChanged: setFailsafeThrEnableText() } function setFailsafeThrEnableText() { switch (_failsafeThrEnable.value) { case 0: _failsafeThrEnableText = qsTr("Disabled") break case 1: _failsafeThrEnableText = qsTr("Always RTL") break case 2: _failsafeThrEnableText = qsTr("Continue with Mission in Auto Mode") break case 3: _failsafeThrEnableText = qsTr("Always Land") break default: _failsafeThrEnableText = qsTr("Unknown") } } function setFailsafeBattEnableText() { switch (_failsafeBattEnable.value) { case 0: _failsafeBattEnableText = qsTr("Disabled") break case 1: _failsafeBattEnableText = qsTr("Land") break case 2: _failsafeBattEnableText = qsTr("Return to Launch") break default: _failsafeThrEnableText = qsTr("Unknown") } } Column { anchors.fill: parent VehicleSummaryRow { labelText: qsTr("Arming Checks:") valueText: _armingCheck.value & 1 ? qsTr("Enabled") : qsTr("Some disabled") } VehicleSummaryRow { labelText: qsTr("Throttle failsafe:") valueText: _failsafeThrEnableText } VehicleSummaryRow { labelText: qsTr("Battery failsafe:") valueText: _failsafeBattEnableText } VehicleSummaryRow { labelText: qsTr("GeoFence:") valueText: _fenceEnable.value == 0 || _fenceType == 0 ? qsTr("Disabled") : (_fenceType.value == 1 ? qsTr("Altitude") : (_fenceType.value == 2 ? qsTr("Circle") : qsTr("Altitude,Circle"))) } VehicleSummaryRow { labelText: qsTr("GeoFence:") valueText: _fenceAction.value == 0 ? qsTr("Report only") : (_fenceAction.value == 1 ? qsTr("RTL or Land") : qsTr("Unknown")) visible: _fenceEnable.value != 0 } VehicleSummaryRow { labelText: qsTr("RTL min alt:") valueText: _rtlAltFact.value == 0 ? qsTr("current") : _rtlAltFact.valueString + " " + _rtlAltFact.units } VehicleSummaryRow { labelText: qsTr("RTL loiter time:") valueText: _rtlLoitTimeFact.valueString + " " + _rtlLoitTimeFact.units } VehicleSummaryRow { labelText: qsTr("RTL final alt:") valueText: _rtlAltFinalFact.value == 0 ? qsTr("Land") : _rtlAltFinalFact.valueString + " " + _rtlAltFinalFact.units } VehicleSummaryRow { labelText: qsTr("Descent speed:") valueText: _landSpeedFact.valueString + " " + _landSpeedFact.units } } }