/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ import QtQuick 2.3 import QtQuick.Controls 1.2 import QtLocation 5.3 import QtPositioning 5.3 import QGroundControl 1.0 import QGroundControl.ScreenTools 1.0 import QGroundControl.Palette 1.0 import QGroundControl.Controls 1.0 import QGroundControl.FlightMap 1.0 /// Survey Complex Mission Item visuals Item { property var map ///< Map control to place item in property var _missionItem: object property var _polygon property var _grid property var _entryCoordinate property var _exitCoordinate property var _dragHandles property var _splitHandles function _addVisualElements() { _polygon = polygonComponent.createObject(map) _grid = gridComponent.createObject(map) _entryCoordinate = entryPointComponent.createObject(map) _exitCoordinate = exitPointComponent.createObject(map) map.addMapItem(_polygon) map.addMapItem(_grid) map.addMapItem(_entryCoordinate) map.addMapItem(_exitCoordinate) } function _destroyVisualElements() { _polygon.destroy() _grid.destroy() _entryCoordinate.destroy() _exitCoordinate.destroy() } function _addDragHandles() { if (!_dragHandles) { _dragHandles = dragHandlesComponent.createObject(map) } if (!_splitHandles) { _splitHandles = splitHandlesComponent.createObject(map) } } function _destroyDragHandles() { if (_dragHandles) { _dragHandles.destroy() _dragHandles = undefined } if (_splitHandles) { _splitHandles.destroy() _splitHandles = undefined } } /// Add an initial 4 sided polygon if there is none function _addInitialPolygon() { if (_missionItem.polygonPath.length < 3) { // Initial polygon is inset to take 2/3rds space var rect = map.centerViewport rect.x += (rect.width * 0.25) / 2 rect.y += (rect.height * 0.25) / 2 rect.width *= 0.75 rect.height *= 0.75 var topLeft = Qt.point(rect.x, rect.y) var topRight = Qt.point(rect.x + rect.width, rect.y) var bottomLeft = Qt.point(rect.x, rect.y + rect.height) var bottomRight = Qt.point(rect.x + rect.width, rect.y + rect.height) _missionItem.addPolygonCoordinate(map.toCoordinate(topLeft)) _missionItem.addPolygonCoordinate(map.toCoordinate(topRight)) _missionItem.addPolygonCoordinate(map.toCoordinate(bottomRight)) _missionItem.addPolygonCoordinate(map.toCoordinate(bottomLeft)) } } Component.onCompleted: { _addInitialPolygon() _addVisualElements() if (_missionItem.isCurrentItem) { _addDragHandles() } } Component.onDestruction: { _destroyVisualElements() _destroyDragHandles() } Connections { target: _missionItem onIsCurrentItemChanged: { if (_missionItem.isCurrentItem) { _addDragHandles() } else { _destroyDragHandles() } } } // Survey area polygon Component { id: polygonComponent MapPolygon { color: "green" opacity: 0.5 path: _missionItem.polygonPath } } // Survey grid lines Component { id: gridComponent MapPolyline { line.color: "white" line.width: 2 path: _missionItem.gridPoints } } // Entry point Component { id: entryPointComponent MapQuickItem { anchorPoint.x: sourceItem.anchorPointX anchorPoint.y: sourceItem.anchorPointY z: QGroundControl.zOrderMapItems coordinate: _missionItem.coordinate visible: _missionItem.exitCoordinate.isValid sourceItem: MissionItemIndexLabel { label: "Entry" checked: _missionItem.isCurrentItem onClicked: setCurrentItem(_missionItem.sequenceNumber) } } } // Exit point Component { id: exitPointComponent MapQuickItem { anchorPoint.x: sourceItem.anchorPointX anchorPoint.y: sourceItem.anchorPointY z: QGroundControl.zOrderMapItems coordinate: _missionItem.exitCoordinate visible: _missionItem.exitCoordinate.isValid sourceItem: MissionItemIndexLabel { label: "Exit" checked: _missionItem.isCurrentItem onClicked: setCurrentItem(_missionItem.sequenceNumber) } } } Component { id: splitHandleComponent MapQuickItem { id: mapQuickItem anchorPoint.x: dragHandle.width / 2 anchorPoint.y: dragHandle.height / 2 z: QGroundControl.zOrderMapItems + 1 property int vertexIndex sourceItem: Rectangle { id: dragHandle width: ScreenTools.defaultFontPixelHeight * 1.5 height: width radius: width / 2 color: "white" opacity: .80 QGCLabel { anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter text: "+" } QGCMouseArea { fillItem: parent onClicked: _missionItem.splitPolygonSegment(mapQuickItem.vertexIndex) } } } } Component { id: splitHandlesComponent Repeater { model: _missionItem.polygonPath delegate: Item { property var _splitHandle property var _vertices: _missionItem.polygonPath function _setHandlePosition() { var nextIndex = index + 1 if (nextIndex > _vertices.length - 1) { nextIndex = 0 } var distance = _vertices[index].distanceTo(_vertices[nextIndex]) var azimuth = _vertices[index].azimuthTo(_vertices[nextIndex]) _splitHandle.coordinate = _vertices[index].atDistanceAndAzimuth(distance / 2, azimuth) } Component.onCompleted: { _splitHandle = splitHandleComponent.createObject(map) _splitHandle.vertexIndex = index _setHandlePosition() map.addMapItem(_splitHandle) } Component.onDestruction: { if (_splitHandle) { _splitHandle.destroy() } } } } } // Control which is used to drag polygon vertices Component { id: dragAreaComponent MissionItemIndicatorDrag { id: dragArea property int polygonVertex property bool _creationComplete: false Component.onCompleted: _creationComplete = true onItemCoordinateChanged: { if (_creationComplete) { // During component creation some bad coordinate values got through which screws up polygon draw _missionItem.adjustPolygonCoordinate(polygonVertex, itemCoordinate) } } onClicked: _missionItem.removePolygonVertex(polygonVertex) } } Component { id: dragHandleComponent MapQuickItem { id: mapQuickItem anchorPoint.x: dragHandle.width / 2 anchorPoint.y: dragHandle.height / 2 z: QGroundControl.zOrderMapItems + 2 sourceItem: Rectangle { id: dragHandle width: ScreenTools.defaultFontPixelHeight * 1.5 height: width radius: width / 2 color: "white" opacity: .80 } } } // Add all polygon vertex drag handles to the map Component { id: dragHandlesComponent Repeater { model: _missionItem.polygonModel delegate: Item { property var _visuals: [ ] Component.onCompleted: { var dragHandle = dragHandleComponent.createObject(map) dragHandle.coordinate = Qt.binding(function() { return object.coordinate }) map.addMapItem(dragHandle) var dragArea = dragAreaComponent.createObject(map, { "itemIndicator": dragHandle, "itemCoordinate": object.coordinate }) dragArea.polygonVertex = Qt.binding(function() { return index }) _visuals.push(dragHandle) _visuals.push(dragArea) } Component.onDestruction: { for (var i=0; i<_visuals.length; i++) { _visuals[i].destroy() } _visuals = [ ] } } } } }