# Copyright 2010 Hakan Kjellerstrand hakank@gmail.com # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. """ Quasigroup completion Google CP Solver. See Carla P. Gomes and David Shmoys: "Completing Quasigroups or Latin Squares: Structured Graph Coloring Problem" See also Ivars Peterson "Completing Latin Squares" http://www.maa.org/mathland/mathtrek_5_8_00.html ''' Using only the numbers 1, 2, 3, and 4, arrange four sets of these numbers into a four-by-four array so that no column or row contains the same two numbers. The result is known as a Latin square. ... The so-called quasigroup completion problem concerns a table that is correctly but only partially filled in. The question is whether the remaining blanks in the table can be filled in to obtain a complete Latin square (or a proper quasigroup multiplication table). ''' Compare with the following models: * Choco: http://www.hakank.org/choco/QuasigroupCompletion.java * Comet: http://www.hakank.org/comet/quasigroup_completion.co * ECLiPSE: http://www.hakank.org/eclipse/quasigroup_completion.ecl * Gecode: http://www.hakank.org/gecode/quasigroup_completion.cpp * Gecode/R: http://www.hakank.org/gecode_r/quasigroup_completion.rb * JaCoP: http://www.hakank.org/JaCoP/QuasigroupCompletion.java * MiniZinc: http://www.hakank.org/minizinc/quasigroup_completion.mzn * Tailor/Essence': http://www.hakank.org/tailor/quasigroup_completion.eprime * SICStus: http://hakank.org/sicstus/quasigroup_completion.pl * Zinc: http://hakank.org/minizinc/quasigroup_completion.zinc This model was created by Hakan Kjellerstrand (hakank@gmail.com) Also see my other Google CP Solver models: http://www.hakank.org/google_or_tools/ """ from __future__ import print_function import sys from ortools.constraint_solver import pywrapcp default_n = 5 X = 0 # default problem # (This is the same as quasigroup1.txt) default_puzzle = [[1, X, X, X, 4], [X, 5, X, X, X], [4, X, X, 2, X], [X, 4, X, X, X], [X, X, 5, X, 1]] def main(puzzle="", n=0): # Create the solver. solver = pywrapcp.Solver("Quasigroup completion") # # data # if puzzle == "": puzzle = default_puzzle n = default_n print("Problem:") print_game(puzzle, n, n) # declare variables x = {} for i in range(n): for j in range(n): x[(i, j)] = solver.IntVar(1, n, "x %i %i" % (i, j)) xflat = [x[(i, j)] for i in range(n) for j in range(n)] # # constraints # # # set the clues # for i in range(n): for j in range(n): if puzzle[i][j] > X: solver.Add(x[i, j] == puzzle[i][j]) # # rows and columns must be different # for i in range(n): solver.Add(solver.AllDifferent([x[i, j] for j in range(n)])) solver.Add(solver.AllDifferent([x[j, i] for j in range(n)])) # # solution and search # solution = solver.Assignment() solution.Add(xflat) # This version prints out the solution directly, and # don't collect them as solver.FirstSolutionCollector(solution) do # (db: DecisionBuilder) db = solver.Phase(xflat, solver.INT_VAR_SIMPLE, solver.ASSIGN_MIN_VALUE) solver.NewSearch(db) num_solutions = 0 while solver.NextSolution(): num_solutions += 1 print("Solution %i" % num_solutions) xval = [x[(i, j)].Value() for i in range(n) for j in range(n)] for i in range(n): for j in range(n): print(xval[i * n + j], end=" ") print() print() solver.EndSearch() if num_solutions == 0: print("No solutions found") # # Note: AllSolution may take very much RAM, hence I choose to # # show just the first solution. # # collector = solver.AllSolutionCollector(solution) # collector = solver.FirstSolutionCollector(solution) # solver.Solve(solver.Phase([x[(i,j)] for i in range(n) for j in range(n)], # solver.CHOOSE_FIRST_UNBOUND, # solver.ASSIGN_MIN_VALUE), # [collector]) # # num_solutions = collector.SolutionCount() # print "\nnum_solutions: ", num_solutions # if num_solutions > 0: # print "\nJust showing the first solution..." # for s in range(num_solutions): # xval = [collector.Value(s, x[(i,j)]) for i in range(n) for j in range(n)] # for i in range(n): # for j in range(n): # print xval[i*n+j], # print # print print() print("num_solutions:", num_solutions) print("failures:", solver.Failures()) print("branches:", solver.Branches()) print("WallTime:", solver.WallTime()) # # Read a problem instance from a file # def read_problem(file): f = open(file, "r") n = int(f.readline()) game = [] for i in range(n): x = f.readline() row_x = (x.rstrip()).split(" ") row = [0] * n for j in range(n): if row_x[j] == ".": tmp = 0 else: tmp = int(row_x[j]) row[j] = tmp game.append(row) return [game, n] def print_board(x, rows, cols): for i in range(rows): for j in range(cols): print("% 2s" % x[i, j], end=" ") print("") def print_game(game, rows, cols): for i in range(rows): for j in range(cols): print("% 2s" % game[i][j], end=" ") print("") if __name__ == "__main__": if len(sys.argv) > 1: file = sys.argv[1] print("Problem instance from", file) [game, n] = read_problem(file) main(game, n) else: main()