#include "GLVideoItemStub.h" GLVideoItemStub::GLVideoItemStub() { // setFlag(QQuickItem::ItemHasContents, true); } GLVideoItemStub::~GLVideoItemStub() { } //QSGNode* //GLVideoItemStub::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData* updatePaintNodeData) //{ // return oldNode; //}