import QtQuick 2.2 import QtQuick.Controls 1.2 import QGroundControl.FactSystem 1.0 import QGroundControl.FactControls 1.0 import QGroundControl.Controls 1.0 import QGroundControl.Palette 1.0 FactPanel { id: panel anchors.fill: parent color: qgcPal.windowShadeDark QGCPalette { id: qgcPal; colorGroupEnabled: enabled } FactPanelController { id: controller; factPanel: panel } property Fact _failsafeBattEnable: controller.getParameterFact(-1, "FS_BATT_ENABLE") property Fact _failsafeThrEnable: controller.getParameterFact(-1, "FS_THR_ENABLE") property Fact _fenceAction: controller.getParameterFact(-1, "FENCE_ACTION") property Fact _fenceEnable: controller.getParameterFact(-1, "FENCE_ENABLE") property Fact _fenceType: controller.getParameterFact(-1, "FENCE_TYPE") property Fact _rtlAltFact: controller.getParameterFact(-1, "RTL_ALT") property Fact _rtlLoitTimeFact: controller.getParameterFact(-1, "RTL_LOIT_TIME") property Fact _rtlAltFinalFact: controller.getParameterFact(-1, "RTL_ALT_FINAL") property Fact _landSpeedFact: controller.getParameterFact(-1, "LAND_SPEED") property Fact _armingCheck: controller.getParameterFact(-1, "ARMING_CHECK") property string _failsafeBattEnableText property string _failsafeThrEnableText Component.onCompleted: { setFailsafeBattEnableText() setFailsafeThrEnableText() } Connections { target: _failsafeBattEnable onValueChanged: setFailsafeBattEnableText() } Connections { target: _failsafeThrEnable onValueChanged: setFailsafeThrEnableText() } function setFailsafeThrEnableText() { switch (_failsafeThrEnable.value) { case 0: _failsafeThrEnableText = "Disabled" break case 1: _failsafeThrEnableText = "Always RTL" break case 2: _failsafeThrEnableText = "Continue with Mission in Auto Mode" break case 3: _failsafeThrEnableText = "Always Land" break default: _failsafeThrEnableText = "Unknown" } } function setFailsafeBattEnableText() { switch (_failsafeBattEnable.value) { case 0: _failsafeBattEnableText = "Disabled" break case 1: _failsafeBattEnableText = "Land" break case 2: _failsafeBattEnableText = "Return to Launch" break default: _failsafeThrEnableText = "Unknown" } } Column { anchors.fill: parent anchors.margins: 8 VehicleSummaryRow { labelText: "Arming Checks:" valueText: _armingCheck.value & 1 ? "Enabled" : "Some disabled" } VehicleSummaryRow { labelText: "Throttle failsafe:" valueText: _failsafeThrEnableText } VehicleSummaryRow { labelText: "Battery failsafe:" valueText: _failsafeBattEnableText } VehicleSummaryRow { labelText: "GeoFence:" valueText: _fenceEnable.value == 0 || _fenceType == 0 ? "Disabled" : (_fenceType.value == 1 ? "Altitude" : (_fenceType.value == 2 ? "Circle" : "Altitude,Circle")) } VehicleSummaryRow { labelText: "GeoFence:" valueText: _fenceAction.value == 0 ? "Report only" : (_fenceAction.value == 1 ? "RTL or Land" : "Unknown") visible: _fenceEnable.value != 0 } VehicleSummaryRow { labelText: "RTL min alt:" valueText: _rtlAltFact.value == 0 ? "current" : _rtlAltFact.valueString } VehicleSummaryRow { labelText: "RTL loiter time:" valueText: _rtlLoitTimeFact.valueString } VehicleSummaryRow { labelText: "RTL final alt:" valueText: _rtlAltFinalFact.value == 0 ? "Land" : _rtlAltFinalFact.valueString } VehicleSummaryRow { labelText: "Descent speed:" valueText: _landSpeedFact.valueString } } }