/** * \file LocalCartesian.hpp * \brief Header for GeographicLib::LocalCartesian class * * Copyright (c) Charles Karney (2008-2019) and licensed * under the MIT/X11 License. For more information, see * https://geographiclib.sourceforge.io/ **********************************************************************/ #if !defined(GEOGRAPHICLIB_LOCALCARTESIAN_HPP) #define GEOGRAPHICLIB_LOCALCARTESIAN_HPP 1 #include #include namespace GeographicLib { /** * \brief Local cartesian coordinates * * Convert between geodetic coordinates latitude = \e lat, longitude = \e * lon, height = \e h (measured vertically from the surface of the ellipsoid) * to local cartesian coordinates (\e x, \e y, \e z). The origin of local * cartesian coordinate system is at \e lat = \e lat0, \e lon = \e lon0, \e h * = \e h0. The \e z axis is normal to the ellipsoid; the \e y axis points * due north. The plane \e z = - \e h0 is tangent to the ellipsoid. * * The conversions all take place via geocentric coordinates using a * Geocentric object (by default Geocentric::WGS84()). * * Example of use: * \include example-LocalCartesian.cpp * * CartConvert is a command-line utility * providing access to the functionality of Geocentric and LocalCartesian. **********************************************************************/ class GEOGRAPHICLIB_EXPORT LocalCartesian { private: typedef Math::real real; static const size_t dim_ = 3; static const size_t dim2_ = dim_ * dim_; Geocentric _earth; real _lat0, _lon0, _h0; real _x0, _y0, _z0, _r[dim2_]; void IntForward(real lat, real lon, real h, real& x, real& y, real& z, real M[dim2_]) const; void IntReverse(real x, real y, real z, real& lat, real& lon, real& h, real M[dim2_]) const; void MatrixMultiply(real M[dim2_]) const; public: /** * Constructor setting the origin. * * @param[in] lat0 latitude at origin (degrees). * @param[in] lon0 longitude at origin (degrees). * @param[in] h0 height above ellipsoid at origin (meters); default 0. * @param[in] earth Geocentric object for the transformation; default * Geocentric::WGS84(). * * \e lat0 should be in the range [−90°, 90°]. **********************************************************************/ LocalCartesian(real lat0, real lon0, real h0 = 0, const Geocentric& earth = Geocentric::WGS84()) : _earth(earth) { Reset(lat0, lon0, h0); } /** * Default constructor. * * @param[in] earth Geocentric object for the transformation; default * Geocentric::WGS84(). * * Sets \e lat0 = 0, \e lon0 = 0, \e h0 = 0. **********************************************************************/ explicit LocalCartesian(const Geocentric& earth = Geocentric::WGS84()) : _earth(earth) { Reset(real(0), real(0), real(0)); } /** * Reset the origin. * * @param[in] lat0 latitude at origin (degrees). * @param[in] lon0 longitude at origin (degrees). * @param[in] h0 height above ellipsoid at origin (meters); default 0. * * \e lat0 should be in the range [−90°, 90°]. **********************************************************************/ void Reset(real lat0, real lon0, real h0 = 0); /** * Convert from geodetic to local cartesian coordinates. * * @param[in] lat latitude of point (degrees). * @param[in] lon longitude of point (degrees). * @param[in] h height of point above the ellipsoid (meters). * @param[out] x local cartesian coordinate (meters). * @param[out] y local cartesian coordinate (meters). * @param[out] z local cartesian coordinate (meters). * * \e lat should be in the range [−90°, 90°]. **********************************************************************/ void Forward(real lat, real lon, real h, real& x, real& y, real& z) const { IntForward(lat, lon, h, x, y, z, NULL); } /** * Convert from geodetic to local cartesian coordinates and return rotation * matrix. * * @param[in] lat latitude of point (degrees). * @param[in] lon longitude of point (degrees). * @param[in] h height of point above the ellipsoid (meters). * @param[out] x local cartesian coordinate (meters). * @param[out] y local cartesian coordinate (meters). * @param[out] z local cartesian coordinate (meters). * @param[out] M if the length of the vector is 9, fill with the rotation * matrix in row-major order. * * \e lat should be in the range [−90°, 90°]. * * Let \e v be a unit vector located at (\e lat, \e lon, \e h). We can * express \e v as \e column vectors in one of two ways * - in east, north, up coordinates (where the components are relative to a * local coordinate system at (\e lat, \e lon, \e h)); call this * representation \e v1. * - in \e x, \e y, \e z coordinates (where the components are relative to * the local coordinate system at (\e lat0, \e lon0, \e h0)); call this * representation \e v0. * . * Then we have \e v0 = \e M ⋅ \e v1. **********************************************************************/ void Forward(real lat, real lon, real h, real& x, real& y, real& z, std::vector& M) const { if (M.end() == M.begin() + dim2_) { real t[dim2_]; IntForward(lat, lon, h, x, y, z, t); std::copy(t, t + dim2_, M.begin()); } else IntForward(lat, lon, h, x, y, z, NULL); } /** * Convert from local cartesian to geodetic coordinates. * * @param[in] x local cartesian coordinate (meters). * @param[in] y local cartesian coordinate (meters). * @param[in] z local cartesian coordinate (meters). * @param[out] lat latitude of point (degrees). * @param[out] lon longitude of point (degrees). * @param[out] h height of point above the ellipsoid (meters). * * In general, there are multiple solutions and the result which minimizes * |h |is returned, i.e., (lat, lon) corresponds to * the closest point on the ellipsoid. The value of \e lon returned is in * the range [−180°, 180°]. **********************************************************************/ void Reverse(real x, real y, real z, real& lat, real& lon, real& h) const { IntReverse(x, y, z, lat, lon, h, NULL); } /** * Convert from local cartesian to geodetic coordinates and return rotation * matrix. * * @param[in] x local cartesian coordinate (meters). * @param[in] y local cartesian coordinate (meters). * @param[in] z local cartesian coordinate (meters). * @param[out] lat latitude of point (degrees). * @param[out] lon longitude of point (degrees). * @param[out] h height of point above the ellipsoid (meters). * @param[out] M if the length of the vector is 9, fill with the rotation * matrix in row-major order. * * Let \e v be a unit vector located at (\e lat, \e lon, \e h). We can * express \e v as \e column vectors in one of two ways * - in east, north, up coordinates (where the components are relative to a * local coordinate system at (\e lat, \e lon, \e h)); call this * representation \e v1. * - in \e x, \e y, \e z coordinates (where the components are relative to * the local coordinate system at (\e lat0, \e lon0, \e h0)); call this * representation \e v0. * . * Then we have \e v1 = MT ⋅ \e v0, where * MT is the transpose of \e M. **********************************************************************/ void Reverse(real x, real y, real z, real& lat, real& lon, real& h, std::vector& M) const { if (M.end() == M.begin() + dim2_) { real t[dim2_]; IntReverse(x, y, z, lat, lon, h, t); std::copy(t, t + dim2_, M.begin()); } else IntReverse(x, y, z, lat, lon, h, NULL); } /** \name Inspector functions **********************************************************************/ ///@{ /** * @return latitude of the origin (degrees). **********************************************************************/ Math::real LatitudeOrigin() const { return _lat0; } /** * @return longitude of the origin (degrees). **********************************************************************/ Math::real LongitudeOrigin() const { return _lon0; } /** * @return height of the origin (meters). **********************************************************************/ Math::real HeightOrigin() const { return _h0; } /** * @return \e a the equatorial radius of the ellipsoid (meters). This is * the value of \e a inherited from the Geocentric object used in the * constructor. **********************************************************************/ Math::real EquatorialRadius() const { return _earth.EquatorialRadius(); } /** * @return \e f the flattening of the ellipsoid. This is the value * inherited from the Geocentric object used in the constructor. **********************************************************************/ Math::real Flattening() const { return _earth.Flattening(); } /** * \deprecated An old name for EquatorialRadius(). **********************************************************************/ // GEOGRAPHICLIB_DEPRECATED("Use EquatorialRadius()") Math::real MajorRadius() const { return EquatorialRadius(); } ///@} }; } // namespace GeographicLib #endif // GEOGRAPHICLIB_LOCALCARTESIAN_HPP