/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009 - 2011 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ /** * @file * @brief Definition of TCP connection (server) for unmanned vehicles * @author Lorenz Meier * */ #include #include #include #include #include #include "TCPLink.h" #include "LinkManager.h" #include "QGC.h" #include TCPLink::TCPLink(QHostAddress hostAddress, quint16 socketPort) : host(hostAddress), port(socketPort), socket(NULL), socketIsConnected(false) { // Set unique ID and add link to the list of links this->id = getNextLinkId(); this->name = tr("TCP Link (port:%1)").arg(this->port); emit nameChanged(this->name); qDebug() << "TCP Created " << this->name; } TCPLink::~TCPLink() { disconnect(); this->deleteLater(); } void TCPLink::run() { exec(); } void TCPLink::setAddress(const QString &text) { setAddress(QHostAddress(text)); } void TCPLink::setAddress(QHostAddress host) { bool reconnect(false); if (this->isConnected()) { disconnect(); reconnect = true; } this->host = host; if (reconnect) { connect(); } } void TCPLink::setPort(int port) { bool reconnect(false); if(this->isConnected()) { disconnect(); reconnect = true; } this->port = port; this->name = tr("TCP Link (port:%1)").arg(this->port); emit nameChanged(this->name); if(reconnect) { connect(); } } #ifdef TCPLINK_READWRITE_DEBUG void TCPLink::writeDebugBytes(const char *data, qint16 size) { QString bytes; QString ascii; for (int i=0; i 31 && data[i] < 127) { ascii.append(data[i]); } else { ascii.append(219); } } qDebug() << "Sent" << size << "bytes to" << host.toString() << ":" << port << "data:"; qDebug() << bytes; qDebug() << "ASCII:" << ascii; } #endif void TCPLink::writeBytes(const char* data, qint64 size) { #ifdef TCPLINK_READWRITE_DEBUG writeDebugBytes(data, size); #endif socket->write(data, size); } /** * @brief Read a number of bytes from the interface. * * @param data Pointer to the data byte array to write the bytes to * @param maxLength The maximum number of bytes to write **/ void TCPLink::readBytes() { qint64 byteCount = socket->bytesAvailable(); if (byteCount) { QByteArray buffer; buffer.resize(byteCount); socket->read(buffer.data(), buffer.size()); emit bytesReceived(this, buffer); #ifdef TCPLINK_READWRITE_DEBUG writeDebugBytes(buffer.data(), buffer.size()); #endif } } /** * @brief Get the number of bytes to read. * * @return The number of bytes to read **/ qint64 TCPLink::bytesAvailable() { return socket->bytesAvailable(); } /** * @brief Disconnect the connection. * * @return True if connection has been disconnected, false if connection couldn't be disconnected. **/ bool TCPLink::disconnect() { this->quit(); this->wait(); if (socket) { socket->disconnect(); socketIsConnected = false; delete socket; socket = NULL; } return true; } /** * @brief Connect the connection. * * @return True if connection has been established, false if connection couldn't be established. **/ bool TCPLink::connect() { if(this->isRunning()) { this->quit(); this->wait(); } bool connected = this->hardwareConnect(); start(HighPriority); return connected; } bool TCPLink::hardwareConnect(void) { socket = new QTcpSocket(); socket->connectToHost(host, port); QObject::connect(socket, SIGNAL(readyRead()), this, SLOT(readBytes())); QObject::connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(socketError(QAbstractSocket::SocketError))); // Give the socket a second to connect to the other side otherwise error out if (!socket->waitForConnected(1000)) { emit communicationError(getName(), "connection failed"); return false; } socketIsConnected = true; emit connected(true); return true; } void TCPLink::socketError(QAbstractSocket::SocketError socketError) { Q_UNUSED(socketError); emit communicationError(getName(), "Error on socket: " + socket->errorString()); } /** * @brief Check if connection is active. * * @return True if link is connected, false otherwise. **/ bool TCPLink::isConnected() const { return socketIsConnected; } int TCPLink::getId() const { return id; } QString TCPLink::getName() const { return name; } void TCPLink::setName(QString name) { this->name = name; emit nameChanged(this->name); } qint64 TCPLink::getConnectionSpeed() const { return 54000000; // 54 Mbit } qint64 TCPLink::getCurrentInDataRate() const { return 0; } qint64 TCPLink::getCurrentOutDataRate() const { return 0; }