#include "QGCMissionNavWaypoint.h" #include "ui_QGCMissionNavWaypoint.h" #include "WaypointEditableView.h" QGCMissionNavWaypoint::QGCMissionNavWaypoint(WaypointEditableView* WEV) : QWidget(WEV), ui(new Ui::QGCMissionNavWaypoint) { ui->setupUi(this); this->WEV = WEV; //Using UI to change WP: connect(this->ui->holdTimeSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam1(double))); connect(this->ui->acceptanceSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam2(double))); //connect(this->ui->param3SpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam3(double))); connect(this->ui->yawSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam4(double))); connect(this->ui->posNSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam5(double)));//NED connect(this->ui->posESpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam6(double))); connect(this->ui->posDSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam7(double))); connect(this->ui->latSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam5(double)));//Global connect(this->ui->lonSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam6(double))); connect(this->ui->altSpinBox, SIGNAL(valueChanged(double)),WEV,SLOT(changedParam7(double))); //Reading WP to update UI: connect(WEV,SIGNAL(frameBroadcast(MAV_FRAME)),this,SLOT(updateFrame(MAV_FRAME))); connect(WEV,SIGNAL(param1Broadcast(double)),this->ui->holdTimeSpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param2Broadcast(double)),this->ui->acceptanceSpinBox,SLOT(setValue(double))); //connect(WEV,SIGNAL(param3Broadcast(double)),this->ui->param3SpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param4Broadcast(double)),this->ui->yawSpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param5Broadcast(double)),this->ui->posNSpinBox,SLOT(setValue(double)));//NED connect(WEV,SIGNAL(param6Broadcast(double)),this->ui->posESpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param7Broadcast(double)),this->ui->posDSpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param5Broadcast(double)),this->ui->latSpinBox,SLOT(setValue(double)));//Global connect(WEV,SIGNAL(param6Broadcast(double)),this->ui->lonSpinBox,SLOT(setValue(double))); connect(WEV,SIGNAL(param7Broadcast(double)),this->ui->altSpinBox,SLOT(setValue(double))); } void QGCMissionNavWaypoint::updateFrame(MAV_FRAME frame) { switch(frame) { case MAV_FRAME_LOCAL_ENU: case MAV_FRAME_LOCAL_NED: case MAV_FRAME_LOCAL_OFFSET_NED: this->ui->posNSpinBox->show(); this->ui->posESpinBox->show(); this->ui->posDSpinBox->show(); this->ui->latSpinBox->hide(); this->ui->lonSpinBox->hide(); this->ui->altSpinBox->hide(); break; case MAV_FRAME_GLOBAL: case MAV_FRAME_GLOBAL_RELATIVE_ALT: this->ui->posNSpinBox->hide(); this->ui->posESpinBox->hide(); this->ui->posDSpinBox->hide(); this->ui->latSpinBox->show(); this->ui->lonSpinBox->show(); this->ui->altSpinBox->show(); break; default: break; } } QGCMissionNavWaypoint::~QGCMissionNavWaypoint() { delete ui; }