/** ****************************************************************************** * * @file rectangle.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief * @see The GNU Public License (GPL) Version 3 * @defgroup OPMapWidget * @{ * *****************************************************************************/ /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef RECTANGLE_H #define RECTANGLE_H //#include #include "../core/size.h" #include "math.h" using namespace core; namespace internals { struct Rectangle { friend uint qHash(Rectangle const& rect); friend bool operator==(Rectangle const& lhs,Rectangle const& rhs); public: static Rectangle Empty; static Rectangle FromLTRB(int left, int top, int right, int bottom); Rectangle(){x=0; y=0; width=0; height=0; }; Rectangle(int x, int y, int width, int height) { this->x = x; this->y = y; this->width = width; this->height = height; } Rectangle(core::Point location, core::Size size) { this->x = location.X(); this->y = location.Y(); this->width = size.Width(); this->height = size.Height(); } core::Point GetLocation() { return core::Point(x, y); } void SetLocation(const core::Point &value) { x = value.X(); y = value.Y(); } int X(){return x;} int Y(){return y;} void SetX(const int &value){x=value;} void SetY(const int &value){y=value;} int Width(){return width;} void SetWidth(const int &value){width=value;} int Height(){return height;} void SetHeight(const int &value){height=value;} int Left(){return x;} int Top(){return y;} int Right(){return x+width;} int Bottom(){return y+height;} bool IsEmpty(){return (height==0 && width==0 && x==0 && y==0);} bool operator==(const Rectangle &cSource) { return (cSource.x == x && cSource.y == y && cSource.width == width && cSource.height == height); } bool operator!=(const Rectangle &cSource){return !(*this==cSource);} bool Contains(const int &x,const int &y) { return this->x<=x && xx+this->width && this->y<=y && yy+this->height; } bool Contains(const core::Point &pt) { return Contains(pt.X(),pt.Y()); } bool Contains(const Rectangle &rect) { return (this->x <= rect.x) && ((rect.x + rect.width) <= (this->x + this->width)) && (this->y <= rect.y) && ((rect.y + rect.height) <= (this->y + this->height)); } void Inflate(const int &width,const int &height) { this->x -= width; this->y -= height; this->width += 2*width; this->height += 2*height; } void Inflate(Size &size) { Inflate(size.Width(), size.Height()); } static Rectangle Inflate(Rectangle rect, int x, int y); void Intersect(const Rectangle &rect) { Rectangle result = Rectangle::Intersect(rect, *this); this->x = result.X(); this->y = result.Y(); this->width = result.Width(); this->height = result.Height(); } static Rectangle Intersect(Rectangle a, Rectangle b); bool IntersectsWith(const Rectangle &rect) { return (rect.x < this->x + this->width) && (this->x < (rect.x + rect.width)) && (rect.y < this->y + this->height) && (this->y < rect.y + rect.height); } static Rectangle Union(const Rectangle &a,const Rectangle &b); void Offset(const core::Point &pos) { Offset(pos.X(), pos.Y()); } void Offset(const int &x,const int &y) { this->x += x; this->y += y; } QString ToString() { return "{X=" + QString::number(x) + ",Y=" + QString::number(y) + ",Width=" + QString::number(width) + ",Height=" +QString::number(height) +"}"; } private: int x; int y; int width; int height; }; } #endif // RECTANGLE_H