/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009, 2010 QGROUNDCONTROL PROJECT This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see . ======================================================================*/ /** * @file * @brief Head Up Display (HUD) * * @author Lorenz Meier * */ #include #include #include #include #include #include #include #include #include #include #include "UASManager.h" #include "UAS.h" #include "HUD.h" #include "QGC.h" #include "MainWindow.h" /** * @warning The HUD widget will not start painting its content automatically * to update the view, start the auto-update by calling HUD::start(). * * @param width * @param height * @param parent */ HUD::HUD(int width, int height, QWidget* parent) : QLabel(parent), image(NULL), uas(NULL), yawInt(0.0f), mode(tr("UNKNOWN MODE")), state(tr("UNKNOWN STATE")), fuelStatus(tr("00.0V (00m:00s)")), xCenterOffset(0.0f), yCenterOffset(0.0f), vwidth(200.0f), vheight(150.0f), vGaugeSpacing(65.0f), vPitchPerDeg(6.0f), ///< 4 mm y translation per degree) rawBuffer1(NULL), rawBuffer2(NULL), rawImage(NULL), rawLastIndex(0), rawExpectedBytes(0), bytesPerLine(1), imageStarted(false), receivedDepth(8), receivedChannels(1), receivedWidth(640), receivedHeight(480), warningBlinkRate(5), refreshTimer(new QTimer(this)), noCamera(true), hardwareAcceleration(true), strongStrokeWidth(1.5f), normalStrokeWidth(1.0f), fineStrokeWidth(0.5f), waypointName(""), roll(0.0f), pitch(0.0f), yaw(0.0f), rollLP(0.0f), pitchLP(0.0f), yawLP(0.0f), yawDiff(0.0f), xPos(0.0), yPos(0.0), zPos(0.0), xSpeed(0.0), ySpeed(0.0), zSpeed(0.0), lastSpeedUpdate(0), totalSpeed(0.0), totalAcc(0.0), lat(0.0), lon(0.0), alt(0.0), load(0.0f), offlineDirectory(""), nextOfflineImage(""), HUDInstrumentsEnabled(false), videoEnabled(true), imageLoggingEnabled(false), xImageFactor(1.0), yImageFactor(1.0), imageRequested(false) { Q_UNUSED(width); Q_UNUSED(height); // Set auto fill to false setAutoFillBackground(false); // Set minimum size setMinimumSize(80, 60); // Set preferred size setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); scalingFactor = this->width()/vwidth; // Set up the initial color theme. This can be updated by a styleChanged // signal from MainWindow. styleChanged(((MainWindow*)parent)->getStyle()); // Refresh timer refreshTimer->setInterval(updateInterval); connect(refreshTimer, SIGNAL(timeout()), this, SLOT(repaint())); // Resize to correct size and fill with image QWidget::resize(this->width(), this->height()); fontDatabase = QFontDatabase(); const QString fontFileName = ":/general/vera.ttf"; ///< Font file is part of the QRC file and compiled into the app const QString fontFamilyName = "Bitstream Vera Sans"; if(!QFile::exists(fontFileName)) qDebug() << "ERROR! font file: " << fontFileName << " DOES NOT EXIST!"; fontDatabase.addApplicationFont(fontFileName); font = fontDatabase.font(fontFamilyName, "Roman", qMax(5,(int)(10.0f*scalingFactor*1.2f+0.5f))); QFont* fontPtr = &font; if (!fontPtr) { qDebug() << "ERROR! FONT NOT LOADED!"; } else { if (font.family() != fontFamilyName) qDebug() << "ERROR! WRONG FONT LOADED: " << fontFamilyName; } // Connect the themeChanged signal from the MainWindow to this widget, so it // can change it's styling accordingly. connect((MainWindow*)parent, SIGNAL(styleChanged(MainWindow::QGC_MAINWINDOW_STYLE)), this, SLOT(styleChanged(MainWindow::QGC_MAINWINDOW_STYLE))); // Connect with UAS connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*))); createActions(); if (UASManager::instance()->getActiveUAS() != NULL) setActiveUAS(UASManager::instance()->getActiveUAS()); } HUD::~HUD() { refreshTimer->stop(); } QSize HUD::sizeHint() const { return QSize(width(), (width()*3.0f)/4); } void HUD::styleChanged(MainWindow::QGC_MAINWINDOW_STYLE newTheme) { // Generate a background image that's dependent on the current color scheme. QImage fill = QImage(width(), height(), QImage::Format_Indexed8); if (newTheme == MainWindow::QGC_MAINWINDOW_STYLE_LIGHT) { fill.fill(255); } else { fill.fill(0); } glImage = QGLWidget::convertToGLFormat(fill); // Now set the other default colors based on the current color scheme. if (newTheme == MainWindow::QGC_MAINWINDOW_STYLE_LIGHT) { defaultColor = QColor(0x01, 0x47, 0x01); setPointColor = QColor(0x82, 0x17, 0x82); warningColor = Qt::darkYellow; criticalColor = Qt::darkRed; infoColor = QColor(0x07, 0x82, 0x07); fuelColor = criticalColor; } else { defaultColor = QColor(70, 200, 70); setPointColor = QColor(200, 20, 200); warningColor = Qt::yellow; criticalColor = Qt::red; infoColor = QColor(20, 200, 20); fuelColor = criticalColor; } } void HUD::showEvent(QShowEvent* event) { // React only to internal (pre-display) // events QWidget::showEvent(event); refreshTimer->start(updateInterval); emit visibilityChanged(true); } void HUD::hideEvent(QHideEvent* event) { // React only to internal (pre-display) // events refreshTimer->stop(); QWidget::hideEvent(event); emit visibilityChanged(false); } void HUD::contextMenuEvent (QContextMenuEvent* event) { QMenu menu(this); // Update actions enableHUDAction->setChecked(HUDInstrumentsEnabled); enableVideoAction->setChecked(videoEnabled); menu.addAction(enableHUDAction); //menu.addAction(selectHUDColorAction); menu.addAction(enableVideoAction); menu.addAction(selectOfflineDirectoryAction); menu.addAction(selectSaveDirectoryAction); menu.exec(event->globalPos()); } void HUD::createActions() { enableHUDAction = new QAction(tr("Enable HUD"), this); enableHUDAction->setStatusTip(tr("Show the HUD instruments in this window")); enableHUDAction->setCheckable(true); enableHUDAction->setChecked(HUDInstrumentsEnabled); connect(enableHUDAction, SIGNAL(triggered(bool)), this, SLOT(enableHUDInstruments(bool))); enableVideoAction = new QAction(tr("Enable Video Live feed"), this); enableVideoAction->setStatusTip(tr("Show the video live feed")); enableVideoAction->setCheckable(true); enableVideoAction->setChecked(videoEnabled); connect(enableVideoAction, SIGNAL(triggered(bool)), this, SLOT(enableVideo(bool))); selectOfflineDirectoryAction = new QAction(tr("Load image log"), this); selectOfflineDirectoryAction->setStatusTip(tr("Load previously logged images into simulation / replay")); connect(selectOfflineDirectoryAction, SIGNAL(triggered()), this, SLOT(selectOfflineDirectory())); selectSaveDirectoryAction = new QAction(tr("Save images to directory"), this); selectSaveDirectoryAction->setStatusTip(tr("Save images from image stream to a directory")); selectSaveDirectoryAction->setCheckable(true); connect(selectSaveDirectoryAction, SIGNAL(triggered(bool)), this, SLOT(saveImages(bool))); } /** * * @param uas the UAS/MAV to monitor/display with the HUD */ void HUD::setActiveUAS(UASInterface* uas) { if (this->uas != NULL) { // Disconnect any previously connected active MAV disconnect(this->uas, SIGNAL(attitudeChanged(UASInterface*, double, double, double, quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64))); disconnect(this->uas, SIGNAL(attitudeChanged(UASInterface*,int, double, double, double, quint64)), this, SLOT(updateAttitude(UASInterface*,int,double, double, double, quint64))); disconnect(this->uas, SIGNAL(batteryChanged(UASInterface*, double, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, double, int))); disconnect(this->uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString))); disconnect(this->uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString))); disconnect(this->uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*))); disconnect(this->uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64))); disconnect(this->uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64))); disconnect(this->uas, SIGNAL(velocityChanged_NEDspeedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64))); disconnect(this->uas, SIGNAL(waypointSelected(int,int)), this, SLOT(selectWaypoint(int, int))); // Try to disconnect the image link UAS* u = dynamic_cast(this->uas); if (u) { disconnect(u, SIGNAL(imageReady(UASInterface*)), this, SLOT(copyImage(UASInterface*))); } } if (uas) { // Now connect the new UAS // Setup communication connect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64))); connect(uas, SIGNAL(attitudeChanged(UASInterface*,int,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*,int,double, double, double, quint64))); connect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, double, int))); connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString))); connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString))); connect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*))); connect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64))); connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64))); connect(uas, SIGNAL(velocityChanged_NED(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64))); connect(uas, SIGNAL(waypointSelected(int,int)), this, SLOT(selectWaypoint(int, int))); // Try to connect the image link UAS* u = qobject_cast(uas); if (u) { connect(u, SIGNAL(imageReady(UASInterface*)), this, SLOT(copyImage(UASInterface*))); } } // Set new UAS this->uas = uas; } //void HUD::updateAttitudeThrustSetPoint(UASInterface* uas, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 msec) //{ //// updateValue(uas, "roll desired", rollDesired, msec); //// updateValue(uas, "pitch desired", pitchDesired, msec); //// updateValue(uas, "yaw desired", yawDesired, msec); //// updateValue(uas, "thrust desired", thrustDesired, msec); //} void HUD::updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp) { Q_UNUSED(uas); Q_UNUSED(timestamp); if (!isnan(roll) && !isinf(roll) && !isnan(pitch) && !isinf(pitch) && !isnan(yaw) && !isinf(yaw)) { this->roll = roll; this->pitch = pitch*3.35f; // Constant here is the 'focal length' of the projection onto the plane this->yaw = yaw; } } void HUD::updateAttitude(UASInterface* uas, int component, double roll, double pitch, double yaw, quint64 timestamp) { Q_UNUSED(uas); Q_UNUSED(timestamp); if (!isnan(roll) && !isinf(roll) && !isnan(pitch) && !isinf(pitch) && !isnan(yaw) && !isinf(yaw)) { attitudes.insert(component, QVector3D(roll, pitch*3.35f, yaw)); // Constant here is the 'focal length' of the projection onto the plane } } void HUD::updateBattery(UASInterface* uas, double voltage, double current, double percent, int seconds) { Q_UNUSED(uas); Q_UNUSED(seconds); Q_UNUSED(current); fuelStatus = tr("BAT [%1% | %2V]").arg(percent, 2, 'f', 0, QChar('0')).arg(voltage, 4, 'f', 1, QChar('0')); if (percent < 20.0f) { fuelColor = warningColor; } else if (percent < 10.0f) { fuelColor = criticalColor; } else { fuelColor = infoColor; } } void HUD::receiveHeartbeat(UASInterface*) { } void HUD::updateThrust(UASInterface* uas, double thrust) { Q_UNUSED(uas); Q_UNUSED(thrust); // updateValue(uas, "thrust", thrust, MG::TIME::getGroundTimeNow()); } void HUD::updateLocalPosition(UASInterface* uas,double x,double y,double z,quint64 timestamp) { Q_UNUSED(uas); Q_UNUSED(timestamp); this->xPos = x; this->yPos = y; this->zPos = z; } void HUD::updateGlobalPosition(UASInterface* uas,double lat, double lon, double altitude, quint64 timestamp) { Q_UNUSED(uas); Q_UNUSED(timestamp); this->lat = lat; this->lon = lon; this->alt = altitude; } void HUD::updateSpeed(UASInterface* uas,double x,double y,double z,quint64 timestamp) { Q_UNUSED(uas); Q_UNUSED(timestamp); this->xSpeed = x; this->ySpeed = y; this->zSpeed = z; double newTotalSpeed = sqrt(xSpeed*xSpeed + ySpeed*ySpeed + zSpeed*zSpeed); totalAcc = (newTotalSpeed - totalSpeed) / ((double)(lastSpeedUpdate - timestamp)/1000.0); totalSpeed = newTotalSpeed; } /** * Updates the current system state, but only if the uas matches the currently monitored uas. * * @param uas the system the state message originates from * @param state short state text, displayed in HUD */ void HUD::updateState(UASInterface* uas,QString state) { // Only one UAS is connected at a time Q_UNUSED(uas); this->state = state; } /** * Updates the current system mode, but only if the uas matches the currently monitored uas. * * @param uas the system the state message originates from * @param mode short mode text, displayed in HUD */ void HUD::updateMode(int id,QString mode, QString description) { // Only one UAS is connected at a time Q_UNUSED(id); Q_UNUSED(description); this->mode = mode; } void HUD::updateLoad(UASInterface* uas, double load) { Q_UNUSED(uas); this->load = load; //updateValue(uas, "load", load, MG::TIME::getGroundTimeNow()); } /** * @param y coordinate in pixels to be converted to reference mm units * @return the screen coordinate relative to the QGLWindow origin */ float HUD::refToScreenX(float x) { //qDebug() << "sX: " << (scalingFactor * x) << "Orig:" << x; return (scalingFactor * x); } /** * @param x coordinate in pixels to be converted to reference mm units * @return the screen coordinate relative to the QGLWindow origin */ float HUD::refToScreenY(float y) { //qDebug() << "sY: " << (scalingFactor * y); return (scalingFactor * y); } /** * Paint text on top of the image and OpenGL drawings * * @param text chars to write * @param color text color * @param fontSize text size in mm * @param refX position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels. * @param refY position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels. */ void HUD::paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter) { QPen prevPen = painter->pen(); float pPositionX = refToScreenX(refX) - (fontSize*scalingFactor*0.072f); float pPositionY = refToScreenY(refY) - (fontSize*scalingFactor*0.212f); QFont font("Bitstream Vera Sans"); // Enforce minimum font size of 5 pixels int fSize = qMax(5, (int)(fontSize*scalingFactor*1.26f)); font.setPixelSize(fSize); QFontMetrics metrics = QFontMetrics(font); int border = qMax(4, metrics.leading()); QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125), Qt::AlignLeft | Qt::TextWordWrap, text); painter->setPen(color); painter->setFont(font); painter->setRenderHint(QPainter::TextAntialiasing); painter->drawText(pPositionX, pPositionY, rect.width(), rect.height(), Qt::AlignCenter | Qt::TextWordWrap, text); painter->setPen(prevPen); } /** * @param referencePositionX horizontal position in the reference mm-unit space * @param referencePositionY horizontal position in the reference mm-unit space * @param referenceWidth width in the reference mm-unit space * @param referenceHeight width in the reference mm-unit space */ void HUD::setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight) { Q_UNUSED(referencePositionX); Q_UNUSED(referencePositionY); Q_UNUSED(referenceWidth); Q_UNUSED(referenceHeight); #if 0 // code ifdef'ed out but left in to silence warnings int pixelWidth = (int)(referenceWidth * scalingFactor); int pixelHeight = (int)(referenceHeight * scalingFactor); // Translate and scale the GL view in the virtual reference coordinate units on the screen int pixelPositionX = (int)((referencePositionX * scalingFactor) + xCenterOffset); int pixelPositionY = this->height() - (referencePositionY * scalingFactor) + yCenterOffset - pixelHeight; #endif } void HUD::paintRollPitchStrips() { } void HUD::paintEvent(QPaintEvent *event) { Q_UNUSED(event); paintHUD(); } void HUD::paintHUD() { if (isVisible()) { // static quint64 interval = 0; // qDebug() << "INTERVAL:" << MG::TIME::getGroundTimeNow() - interval << __FILE__ << __LINE__; // interval = MG::TIME::getGroundTimeNow(); #if (QGC_EVENTLOOP_DEBUG) qDebug() << "EVENTLOOP:" << __FILE__ << __LINE__; #endif // Read out most important values to limit hash table lookups // Low-pass roll, pitch and yaw rollLP = roll;//rollLP * 0.2f + 0.8f * roll; pitchLP = pitch;//pitchLP * 0.2f + 0.8f * pitch; yawLP = (!isinf(yaw) && !isnan(yaw)) ? yaw : yawLP;//yawLP * 0.2f + 0.8f * yaw; // Translate for yaw const float maxYawTrans = 60.0f; float newYawDiff = yawDiff; if (isinf(newYawDiff)) newYawDiff = yawDiff; if (newYawDiff > M_PI) newYawDiff = newYawDiff - M_PI; if (newYawDiff < -M_PI) newYawDiff = newYawDiff + M_PI; newYawDiff = yawDiff * 0.8 + newYawDiff * 0.2; yawDiff = newYawDiff; yawInt += newYawDiff; if (yawInt > M_PI) yawInt = (float)M_PI; if (yawInt < -M_PI) yawInt = (float)-M_PI; float yawTrans = yawInt * (float)maxYawTrans; yawInt *= 0.6f; if ((yawTrans < 5.0) && (yawTrans > -5.0)) yawTrans = 0; // Negate to correct direction yawTrans = -yawTrans; yawTrans = 0; //qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw; // Update scaling factor // adjust scaling to fit both horizontally and vertically scalingFactor = this->width()/vwidth; double scalingFactorH = this->height()/vheight; if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH; // And if either video or the data stream is enabled, draw the next frame. if (videoEnabled) { xImageFactor = width() / (float)glImage.width(); yImageFactor = height() / (float)glImage.height(); } QPainter painter; painter.begin(this); painter.setRenderHint(QPainter::Antialiasing, true); painter.setRenderHint(QPainter::HighQualityAntialiasing, true); QPixmap pmap = QPixmap::fromImage(glImage).scaledToWidth(width()); painter.drawPixmap(0, (height() - pmap.height()) / 2, pmap); // END OF OPENGL PAINTING if (HUDInstrumentsEnabled) { //glEnable(GL_MULTISAMPLE); // QT PAINTING //makeCurrent(); painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor); // COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET // Draw all fixed indicators // BATTERY paintText(fuelStatus, fuelColor, 6.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 6, &painter); // Waypoint paintText(waypointName, defaultColor, 6.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter); QPen linePen(Qt::SolidLine); linePen.setWidth(refLineWidthToPen(1.0f)); linePen.setColor(defaultColor); painter.setBrush(Qt::NoBrush); painter.setPen(linePen); // YAW INDICATOR // // . // . . // ....... // const float yawIndicatorWidth = 12.0f; const float yawIndicatorY = vheight/2.0f - 15.0f; QPolygon yawIndicator(4); yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth))); yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY))); painter.drawPolyline(yawIndicator); painter.setPen(linePen); // CENTER // HEADING INDICATOR // // __ __ // \/\/ // const float hIndicatorWidth = 20.0f; const float hIndicatorY = -25.0f; const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f; const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f; QPolygon hIndicator(7); hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY))); hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow))); hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY))); hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY))); painter.drawPolyline(hIndicator); // SETPOINT const float centerWidth = 8.0f; // TODO //painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f)); const float centerCrossWidth = 20.0f; // left painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f))); // right painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f))); // top painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f))); // COMPASS const float compassY = -vheight/2.0f + 6.0f; QRectF compassRect(QPointF(refToScreenX(-12.0f), refToScreenY(compassY)), QSizeF(refToScreenX(24.0f), refToScreenY(12.0f))); painter.setBrush(Qt::NoBrush); painter.setPen(linePen); painter.drawRoundedRect(compassRect, 3, 3); QString yawAngle; // const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f; // YAW is in compass-human readable format, so 0 .. 360 deg. float yawDeg = (yawLP / M_PI) * 180.0f; if (yawDeg < 0) yawDeg += 360; if (yawDeg > 360) yawDeg -= 360; /* final safeguard for really stupid systems */ int yawCompass = static_cast(yawDeg) % 360; yawAngle.sprintf("%03d", yawCompass); paintText(yawAngle, defaultColor,8.5f, -9.8f, compassY+ 1.7f, &painter); painter.setBrush(Qt::NoBrush); painter.setPen(linePen); // CHANGE RATE STRIPS drawChangeRateStrip(-95.0f, -60.0f, 40.0f, -10.0f, 10.0f, -zSpeed, &painter); // CHANGE RATE STRIPS drawChangeRateStrip(95.0f, -60.0f, 40.0f, -10.0f, 10.0f, totalAcc, &painter,true); // GAUGES // Left altitude gauge float gaugeAltitude; if (this->alt != 0) { gaugeAltitude = alt; } else { gaugeAltitude = -zPos; } painter.setBrush(Qt::NoBrush); painter.setPen(linePen); drawChangeIndicatorGauge(-vGaugeSpacing, 35.0f, 15.0f, 10.0f, gaugeAltitude, defaultColor, &painter, false); paintText("alt m", defaultColor, 5.5f, -73.0f, 50, &painter); // Right speed gauge drawChangeIndicatorGauge(vGaugeSpacing, 35.0f, 15.0f, 10.0f, totalSpeed, defaultColor, &painter, false); paintText("v m/s", defaultColor, 5.5f, 55.0f, 50, &painter); // Waypoint name if (waypointName != "") paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter); // MOVING PARTS painter.translate(refToScreenX(yawTrans), 0); // Old single-component pitch drawing // // Rotate view and draw all roll-dependent indicators // painter.rotate((rollLP/M_PI)* -180.0f); // painter.translate(0, (-pitchLP/(float)M_PI)* -180.0f * refToScreenY(1.8f)); // //qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f); // // PITCH // paintPitchLines(pitchLP, &painter); QColor attColor = painter.pen().color(); // Draw multi-component attitude foreach (QVector3D att, attitudes.values()) { attColor = attColor.darker(200); painter.setPen(attColor); // Rotate view and draw all roll-dependent indicators painter.rotate((att.x()/M_PI)* -180.0f); painter.translate(0, (-att.y()/(float)M_PI)* -180.0f * refToScreenY(1.8f)); //qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f); // PITCH paintPitchLines(att.y(), &painter); painter.translate(0, -(-att.y()/(float)M_PI)* -180.0f * refToScreenY(1.8f)); painter.rotate(-(att.x()/M_PI)* -180.0f); } } painter.end(); } } /** * @param pitch pitch angle in degrees (-180 to 180) */ void HUD::paintPitchLines(float pitch, QPainter* painter) { QString label; const float yDeg = vPitchPerDeg; const float lineDistance = 5.0f; ///< One pitch line every 10 degrees const float posIncrement = yDeg * lineDistance; float posY = posIncrement; const float posLimit = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f))*3.0f; const float offsetAbs = pitch * yDeg; float offset = pitch; if (offset < 0) offset = -offset; int offsetCount = 0; while (offset > lineDistance) { offset -= lineDistance; offsetCount++; } int iPos = (int)(0.5f + lineDistance); ///< The first line int iNeg = (int)(-0.5f - lineDistance); ///< The first line offset *= yDeg; painter->setPen(defaultColor); posY = -offsetAbs + posIncrement; //+ 100;// + lineDistance; while (posY < posLimit) { paintPitchLinePos(label.sprintf("%3d", iPos), 0.0f, -posY, painter); posY += posIncrement; iPos += (int)lineDistance; } // HORIZON // // ------------ ------------ // const float pitchWidth = 30.0f; const float pitchGap = pitchWidth / 2.5f; const QColor horizonColor = defaultColor; const float diagonal = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f)); const float lineWidth = refLineWidthToPen(0.5f); // Left horizon drawLine(0.0f-diagonal, offsetAbs, 0.0f-pitchGap/2.0f, offsetAbs, lineWidth, horizonColor, painter); // Right horizon drawLine(0.0f+pitchGap/2.0f, offsetAbs, 0.0f+diagonal, offsetAbs, lineWidth, horizonColor, painter); label.clear(); posY = offsetAbs + posIncrement; while (posY < posLimit) { paintPitchLineNeg(label.sprintf("%3d", iNeg), 0.0f, posY, painter); posY += posIncrement; iNeg -= (int)lineDistance; } } void HUD::paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter) { //painter->setPen(QPen(QBrush, normalStrokeWidth)); const float pitchWidth = 30.0f; const float pitchGap = pitchWidth / 2.5f; const float pitchHeight = pitchWidth / 12.0f; const float textSize = pitchHeight * 1.6f; const float lineWidth = 1.5f; // Positive pitch indicator: // // _______ _______ // |10 | // // Left vertical line drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter); // Left horizontal line drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter); // Text left paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0 + 0.75f, refPosY + pitchHeight - 1.3f, painter); // Right vertical line drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter); // Right horizontal line drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter); } void HUD::paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter) { const float pitchWidth = 30.0f; const float pitchGap = pitchWidth / 2.5f; const float pitchHeight = pitchWidth / 12.0f; const float textSize = pitchHeight * 1.6f; const float segmentWidth = ((pitchWidth - pitchGap)/2.0f) / 7.0f; ///< Four lines and three gaps -> 7 segments const float lineWidth = 1.5f; // Negative pitch indicator: // // -10 // _ _ _ _| |_ _ _ _ // // // Left vertical line drawLine(refPosX-pitchGap/2.0, refPosY, refPosX-pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter); // Left horizontal line with four segments for (int i = 0; i < 7; i+=2) { drawLine(refPosX-pitchWidth/2.0+(i*segmentWidth), refPosY, refPosX-pitchWidth/2.0+(i*segmentWidth)+segmentWidth, refPosY, lineWidth, defaultColor, painter); } // Text left paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0f + 0.75f, refPosY + pitchHeight - 1.3f, painter); // Right vertical line drawLine(refPosX+pitchGap/2.0, refPosY, refPosX+pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter); // Right horizontal line with four segments for (int i = 0; i < 7; i+=2) { drawLine(refPosX+pitchWidth/2.0f-(i*segmentWidth), refPosY, refPosX+pitchWidth/2.0f-(i*segmentWidth)-segmentWidth, refPosY, lineWidth, defaultColor, painter); } } void rotatePointClockWise(QPointF& p, float angle) { // Standard 2x2 rotation matrix, counter-clockwise // // | cos(phi) sin(phi) | // | -sin(phi) cos(phi) | // //p.setX(cos(angle) * p.x() + sin(angle) * p.y()); //p.setY(-sin(angle) * p.x() + cos(angle) * p.y()); p.setX(cos(angle) * p.x() + sin(angle)* p.y()); p.setY((-1.0f * sin(angle) * p.x()) + cos(angle) * p.y()); } float HUD::refLineWidthToPen(float line) { return line * 2.50f; } /** * Rotate a polygon around a point * * @param p polygon to rotate * @param origin the rotation center * @param angle rotation angle, in radians * @return p Polygon p rotated by angle around the origin point */ void HUD::rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin) { // Standard 2x2 rotation matrix, counter-clockwise // // | cos(phi) sin(phi) | // | -sin(phi) cos(phi) | // for (int i = 0; i < p.size(); i++) { QPointF curr = p.at(i); const float x = curr.x(); const float y = curr.y(); curr.setX(((cos(angle) * (x-origin.x())) + (-sin(angle) * (y-origin.y()))) + origin.x()); curr.setY(((sin(angle) * (x-origin.x())) + (cos(angle) * (y-origin.y()))) + origin.y()); p.replace(i, curr); } } void HUD::drawPolygon(QPolygonF refPolygon, QPainter* painter) { // Scale coordinates QPolygonF draw(refPolygon.size()); for (int i = 0; i < refPolygon.size(); i++) { QPointF curr; curr.setX(refToScreenX(refPolygon.at(i).x())); curr.setY(refToScreenY(refPolygon.at(i).y())); draw.replace(i, curr); } painter->drawPolygon(draw); } void HUD::drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter,bool reverse) { float scaledValue = value; // Saturate value if (value > maxRate) scaledValue = maxRate; if (value < minRate) scaledValue = minRate; // x (Origin: xRef, yRef) // - // | // | // | // = // | // -0.005 >| // | // - const float width = height / 8.0f; const float lineWidth = 1.5f; // Indicator lines // Top horizontal line if (reverse) { drawLine(xRef, yRef, xRef-width, yRef, lineWidth, defaultColor, painter); // Vertical main line drawLine(xRef-width/2.0f, yRef, xRef-width/2.0f, yRef+height, lineWidth, defaultColor, painter); // Zero mark drawLine(xRef, yRef+height/2.0f, xRef-width, yRef+height/2.0f, lineWidth, defaultColor, painter); // Horizontal bottom line drawLine(xRef, yRef+height, xRef-width, yRef+height, lineWidth, defaultColor, painter); // Text QString label; label.sprintf("%+06.2f >", value); QFont font("Bitstream Vera Sans"); // Enforce minimum font size of 5 pixels //int fSize = qMax(5, (int)(6.0f*scalingFactor*1.26f)); font.setPixelSize(6.0f * 1.26f); QFontMetrics metrics = QFontMetrics(font); paintText(label, defaultColor, 6.0f, (xRef-width) - metrics.width(label), yRef+height-((scaledValue - minRate)/(maxRate-minRate))*height - 1.6f, painter); } else { drawLine(xRef, yRef, xRef+width, yRef, lineWidth, defaultColor, painter); // Vertical main line drawLine(xRef+width/2.0f, yRef, xRef+width/2.0f, yRef+height, lineWidth, defaultColor, painter); // Zero mark drawLine(xRef, yRef+height/2.0f, xRef+width, yRef+height/2.0f, lineWidth, defaultColor, painter); // Horizontal bottom line drawLine(xRef, yRef+height, xRef+width, yRef+height, lineWidth, defaultColor, painter); // Text QString label; label.sprintf("< %+06.2f", value); paintText(label, defaultColor, 6.0f, xRef+width/2.0f, yRef+height-((scaledValue - minRate)/(maxRate-minRate))*height - 1.6f, painter); } } //void HUD::drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter) //{ // Q_UNUSED(maxWidth); // Q_UNUSED(maxHeight); // if (values.size() > 0) // { // QString selectedKey = values.begin().key(); // // | | | | | | // // | | | | | | // // x speed: 2.54 // // One column per value // QMapIterator value(values); // float x = xRef; // float y = yRef; // const float vspacing = 1.0f; // float width = 1.5f; // float height = 1.5f; // const float hspacing = 0.6f; // // TODO ensure that instrument stays smaller than maxWidth and maxHeight // int i = 0; // while (value.hasNext() && i < maxNum) // { // value.next(); // QBrush brush(Qt::SolidPattern); // if (value.value() < 0.01f && value.value() > -0.01f) // { // brush.setColor(Qt::gray); // } // else if (value.value() > 0.01f) // { // brush.setColor(Qt::blue); // } // else // { // brush.setColor(Qt::yellow); // } // painter->setBrush(brush); // painter->setPen(Qt::NoPen); // // Draw current value colormap // painter->drawRect(refToScreenX(x), refToScreenY(y), refToScreenX(width), refToScreenY(height)); // // Draw change rate colormap // painter->drawRect(refToScreenX(x), refToScreenY(y+height+hspacing), refToScreenX(width), refToScreenY(height)); // // Draw mean value colormap // painter->drawRect(refToScreenX(x), refToScreenY(y+2.0f*(height+hspacing)), refToScreenX(width), refToScreenY(height)); // // Add spacing // x += width+vspacing; // // Iterate // i++; // } // // Draw detail label // QString detail = "NO DATA AVAILABLE"; // if (values.contains(selectedKey)) // { // detail = values.find(selectedKey).key(); // detail.append(": "); // detail.append(QString::number(values.find(selectedKey).value())); // } // paintText(detail, QColor(255, 255, 255), 3.0f, xRef, yRef+3.0f*(height+hspacing)+1.0f, painter); // } //} void HUD::drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid) { // Draw the circle QPen circlePen(Qt::SolidLine); if (!solid) circlePen.setStyle(Qt::DotLine); circlePen.setColor(defaultColor); circlePen.setWidth(refLineWidthToPen(2.0f)); painter->setBrush(Qt::NoBrush); painter->setPen(circlePen); drawCircle(xRef, yRef, radius, 200.0f, 170.0f, 1.5f, color, painter); QString label; label.sprintf("%05.1f", value); float textSize = radius / 2.5; // Draw the value paintText(label, color, textSize, xRef-textSize*1.7f, yRef-textSize*0.4f, painter); // Draw the needle // Scale the rotation so that the gauge does one revolution // per max. change const float rangeScale = (2.0f * M_PI) / expectedMaxChange; const float maxWidth = radius / 10.0f; const float minWidth = maxWidth * 0.3f; QPolygonF p(6); p.replace(0, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f)); p.replace(1, QPointF(xRef-minWidth/2.0f, yRef-radius * 0.9f)); p.replace(2, QPointF(xRef+minWidth/2.0f, yRef-radius * 0.9f)); p.replace(3, QPointF(xRef+maxWidth/2.0f, yRef-radius * 0.5f)); p.replace(4, QPointF(xRef, yRef-radius * 0.46f)); p.replace(5, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f)); rotatePolygonClockWiseRad(p, value*rangeScale, QPointF(xRef, yRef)); QBrush indexBrush; indexBrush.setColor(defaultColor); indexBrush.setStyle(Qt::SolidPattern); painter->setPen(Qt::SolidLine); painter->setPen(defaultColor); painter->setBrush(indexBrush); drawPolygon(p, painter); } void HUD::drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter) { QPen pen(Qt::SolidLine); pen.setWidth(refLineWidthToPen(width)); pen.setColor(color); painter->setPen(pen); painter->drawLine(QPoint(refToScreenX(refX1), refToScreenY(refY1)), QPoint(refToScreenX(refX2), refToScreenY(refY2))); } void HUD::drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter) { Q_UNUSED(startDeg); Q_UNUSED(endDeg); QPen pen(painter->pen().style()); pen.setWidth(refLineWidthToPen(lineWidth)); pen.setColor(color); painter->setPen(pen); painter->drawEllipse(QPointF(refToScreenX(refX), refToScreenY(refY)), refToScreenX(radiusX), refToScreenY(radiusY)); } void HUD::drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter) { drawEllipse(refX, refY, radius, radius, startDeg, endDeg, lineWidth, color, painter); } void HUD::selectWaypoint(int uasId, int id) { Q_UNUSED(uasId); waypointName = tr("WP") + QString::number(id); } void HUD::setImageSize(int width, int height, int depth, int channels) { // Allocate raw image in correct size if (width != receivedWidth || height != receivedHeight || depth != receivedDepth || channels != receivedChannels || image == NULL) { // Set new size if (width > 0) receivedWidth = width; if (height > 0) receivedHeight = height; if (depth > 1) receivedDepth = depth; if (channels > 1) receivedChannels = channels; rawExpectedBytes = (receivedWidth * receivedHeight * receivedDepth * receivedChannels) / 8; bytesPerLine = rawExpectedBytes / receivedHeight; // Delete old buffers if necessary rawImage = NULL; if (rawBuffer1 != NULL) delete rawBuffer1; if (rawBuffer2 != NULL) delete rawBuffer2; rawBuffer1 = (unsigned char*)malloc(rawExpectedBytes); rawBuffer2 = (unsigned char*)malloc(rawExpectedBytes); rawImage = rawBuffer1; if (image) delete image; // Set image format // 8 BIT GREYSCALE IMAGE if (depth <= 8 && channels == 1) { image = new QImage(receivedWidth, receivedHeight, QImage::Format_Indexed8); // Create matching color table image->setColorCount(256); for (int i = 0; i < 256; i++) { image->setColor(i, qRgb(i, i, i)); //qDebug() << __FILE__ << __LINE__ << std::hex << i; } } // 32 BIT COLOR IMAGE WITH ALPHA VALUES (#ARGB) else { image = new QImage(receivedWidth, receivedHeight, QImage::Format_ARGB32); } // Fill first channel of image with black pixels if (MainWindow::instance()->getStyle() == MainWindow::QGC_MAINWINDOW_STYLE_LIGHT) { image->fill(255); } else { image->fill(0); } glImage = *image; qDebug() << __FILE__ << __LINE__ << "Setting up image"; // Set size once setFixedSize(receivedWidth, receivedHeight); setMinimumSize(receivedWidth, receivedHeight); setMaximumSize(receivedWidth, receivedHeight); // Lock down the size //setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); //resize(receivedWidth, receivedHeight); } } void HUD::startImage(int imgid, int width, int height, int depth, int channels) { Q_UNUSED(imgid); //qDebug() << "HUD: starting image (" << width << "x" << height << ", " << depth << "bits) with " << channels << "channels"; // Copy previous image to screen if it hasn't been finished properly finishImage(); // Reset image size if necessary setImageSize(width, height, depth, channels); imageStarted = true; } void HUD::finishImage() { if (imageStarted) { commitRawDataToGL(); imageStarted = false; } } void HUD::commitRawDataToGL() { qDebug() << __FILE__ << __LINE__ << "Copying raw data to GL buffer:" << rawImage << receivedWidth << receivedHeight << image->format(); if (image != NULL) { QImage::Format format = image->format(); QImage* newImage = new QImage(rawImage, receivedWidth, receivedHeight, format); if (format == QImage::Format_Indexed8) { // Create matching color table newImage->setColorCount(256); for (int i = 0; i < 256; i++) { newImage->setColor(i, qRgb(i, i, i)); //qDebug() << __FILE__ << __LINE__ << std::hex << i; } } glImage = *newImage; delete image; image = newImage; // Switch buffers if (rawImage == rawBuffer1) { rawImage = rawBuffer2; //qDebug() << "Now buffer 2"; } else { rawImage = rawBuffer1; //qDebug() << "Now buffer 1"; } } update(); } void HUD::saveImage(QString fileName) { image->save(fileName); } void HUD::saveImage() { //Bring up popup QString fileName = "output.png"; saveImage(fileName); } void HUD::selectOfflineDirectory() { QString fileName = QFileDialog::getExistingDirectory(this, tr("Select image directory"), QDesktopServices::storageLocation(QDesktopServices::DesktopLocation)); if (fileName != "") { offlineDirectory = fileName; } } void HUD::enableHUDInstruments(bool enabled) { HUDInstrumentsEnabled = enabled; } void HUD::enableVideo(bool enabled) { videoEnabled = enabled; } void HUD::setPixels(int imgid, const unsigned char* imageData, int length, int startIndex) { Q_UNUSED(imgid); // qDebug() << "at" << __FILE__ << __LINE__ << ": Received startindex" << startIndex << "and length" << length << "(" << startIndex+length << "of" << rawExpectedBytes << "bytes)"; if (imageStarted) { //if (rawLastIndex != startIndex) qDebug() << "PACKET LOSS!"; if (startIndex+length > rawExpectedBytes) { qDebug() << "HUD: OVERFLOW! startIndex:" << startIndex << "length:" << length << "image raw size" << ((receivedWidth * receivedHeight * receivedChannels * receivedDepth) / 8) - 1; } else { memcpy(rawImage+startIndex, imageData, length); rawLastIndex = startIndex+length; // Check if we just reached the end of the image if (startIndex+length == rawExpectedBytes) { //qDebug() << "HUD: END OF IMAGE REACHED!"; finishImage(); rawLastIndex = 0; } } // for (int i = 0; i < length; i++) // { // for (int j = 0; j < receivedChannels; j++) // { // unsigned int x = (startIndex+i) % receivedWidth; // unsigned int y = (unsigned int)((startIndex+i) / receivedWidth); // qDebug() << "Setting pixel" << x << "," << y << "to" << (unsigned int)*(rawImage+startIndex+i); // } // } } } void HUD::copyImage(UASInterface* uas) { UAS* u = qobject_cast(uas); if (u) { QImage temp_im = u->getImage(); if (temp_im.byteCount() > 0) { this->glImage = temp_im; } // Save to directory if logging is enabled if (imageLoggingEnabled) { u->getImage().save(QString("%1/%2.png").arg(imageLogDirectory).arg(imageLogCounter)); imageLogCounter++; } } } void HUD::saveImages(bool save) { if (save) { QFileDialog dialog(this); dialog.setFileMode(QFileDialog::DirectoryOnly); imageLogDirectory = QFileDialog::getExistingDirectory(this, tr("Select image log directory"), QDesktopServices::storageLocation(QDesktopServices::DesktopLocation)); qDebug() << "Logging to:" << imageLogDirectory; if (imageLogDirectory != "") { imageLogCounter = 0; imageLoggingEnabled = true; qDebug() << "Logging on"; } else { imageLoggingEnabled = false; selectSaveDirectoryAction->setChecked(false); } } else { imageLoggingEnabled = false; selectSaveDirectoryAction->setChecked(false); } }