#ifndef TEXTURE_H #define TEXTURE_H #include #include class Texture { public: Texture(); enum State { UNINITIALIZED = 0, REQUESTED = 1, READY = 2 }; State getState(void) const; GLuint getTextureId(void) const; int32_t getTextureWidth(void) const; int32_t getTextureHeight(void) const; int32_t getImageWidth(void) const; int32_t getImageHeight(void) const; float getMaxU(void) const; float getMaxV(void) const; private: State state; GLuint textureId; int32_t textureWidth; int32_t textureHeight; int32_t imageWidth; int32_t imageHeight; float maxU; float maxV; }; typedef struct QSharedPointer TexturePtr; #endif // TEXTURE_H