#include "Texture.h" Texture::Texture() { } Texture::State Texture::getState(void) const { return state; } GLuint Texture::getTextureId(void) const { return textureId; } int32_t Texture::getTextureWidth(void) const { return textureWidth; } int32_t Texture::getTextureHeight(void) const { return textureHeight; } int32_t Texture::getImageWidth(void) const { return imageWidth; } int32_t Texture::getImageHeight(void) const { return imageHeight; } float Texture::getMaxU(void) const { return maxU; } float Texture::getMaxV(void) const { return maxV; }