/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import QGroundControl.Controls 1.0 import QGroundControl.ScreenTools 1.0 Item { id: slider; height: 12 property real value // value is read/write. property real minimum: 0 property real maximum: 1 property int length: width - handle.width Rectangle { anchors.fill: parent radius: ScreenTools.defaultFontPixelHeight * (0.5) color: Qt.rgba(0,0,0,0.65); } Rectangle { anchors.left: parent.left anchors.leftMargin: ScreenTools.defaultFontPixelHeight * (0.33) radius: ScreenTools.defaultFontPixelHeight * (0.33) height: ScreenTools.defaultFontPixelHeight * (0.33) width: handle.x - x color: "#69bb17" anchors.verticalCenter: parent.verticalCenter } Rectangle { id: labelRect width: label.width height: label.height + ScreenTools.defaultFontPixelHeight * (0.33) radius: ScreenTools.defaultFontPixelHeight * (0.33) smooth: true color: Qt.rgba(1,1,1,0.75); border.width: ScreenTools.defaultFontPixelHeight * (0.083) border.color: Qt.rgba(0,0,0,0.45); anchors.bottom: handle.top anchors.bottomMargin: ScreenTools.defaultFontPixelHeight * (0.33) visible: mouseRegion.pressed x: Math.max(Math.min(handle.x + (handle.width - width ) / 2, slider.width - width), 0) QGCLabel{ id: label color: "black" text: slider.value.toFixed(2) width: font.pointSize * 3.5 anchors.horizontalCenter: labelRect.horizontalCenter horizontalAlignment: Text.AlignHCenter anchors.verticalCenter: labelRect.verticalCenter } } Rectangle { id: handle; smooth: true width: ScreenTools.defaultFontPixelHeight * (2.16); y: (slider.height - height) / 2; x: (slider.value - slider.minimum) * slider.length / (slider.maximum - slider.minimum) height: width radius: width / 2 gradient: normalGradient border.width: 2 border.color: "white" Gradient { id: normalGradient GradientStop { position: 0.0; color: "#b0b0b0" } GradientStop { position: 0.66; color: "#909090" } GradientStop { position: 1.0; color: "#545454" } } MouseArea { id: mouseRegion hoverEnabled: false anchors.fill: parent; drag.target: parent drag.axis: Drag.XAxis; drag.minimumX: 0; drag.maximumX: slider.length preventStealing: true onPositionChanged: { slider.value = (slider.maximum - slider.minimum) * handle.x / slider.length + slider.minimum; } } } }