/***************************************************************************** * Copyright (c) 2008, University of Florida * All rights reserved. * * This file is part of OpenJAUS. OpenJAUS is distributed under the BSD * license. See the LICENSE file for details. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the University of Florida nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ****************************************************************************/ // File: vehicle.c // Version: 0.4 // Written by: Tom Galluzzo (galluzzt@ufl.edu) // Date: 07/22/2005 #include #include #include #include "vehicle.h" #define K_MINIMUM_THRESHOLD 0.001 #define SPEED_MINIMUM_THRESHOLD 0.001 VehicleState vehicleStateCreate(void) { VehicleState state; state = (VehicleState)malloc( sizeof(struct VehicleState) ); if(state == NULL) { return NULL; } memset(state, 0, sizeof(struct VehicleState) ); return state; } void vehicleStateDestroy( VehicleState state) { free(state); } void vehicleModelTimeStep( VehicleState state, float dTime) { float kAve = state->phiEffort; float dPhi = state->desiredPhiEffort - state->phiEffort; float dMaxPhi = (float)VEHICLE_MAX_PHI_RATE_EFFORT_PER_SEC * dTime; float dDistM = state->speedMps * dTime; float dYawRad; if(dPhi > 0) { state->phiEffort += dPhi > dMaxPhi? dMaxPhi : dPhi; } else { state->phiEffort += dPhi < -dMaxPhi? -dMaxPhi : dPhi; } kAve += state->phiEffort; kAve /= 2.0f; kAve *= VEHICLE_CURVATURE_PER_EFFORT; dYawRad = dDistM * kAve; if(kAve < K_MINIMUM_THRESHOLD && kAve > -K_MINIMUM_THRESHOLD) { // Project straight line state->xM += sinf(state->yawRad) * dDistM; state->yM += cosf(state->yawRad) * dDistM; } else { // Project path along curve state->xM += (cosf(state->yawRad)*(1.0f - cosf(dYawRad)) + sinf(state->yawRad)*sinf(dYawRad)) / kAve; state->yM += (cosf(state->yawRad)*sinf(dYawRad) - sinf(state->yawRad)*(1.0f - cosf(dYawRad))) / kAve; } state->yawRad += dYawRad; } void vehicleModelDistStep( VehicleState state, float dDistM) { float kAve; float dYawRad; if(state->speedMps > SPEED_MINIMUM_THRESHOLD) { vehicleModelTimeStep( state, dDistM / state->speedMps); } else { kAve = state->phiEffort; state->phiEffort = state->desiredPhiEffort; kAve += state->phiEffort; kAve /= 2.0f; kAve *= VEHICLE_CURVATURE_PER_EFFORT; dYawRad = dDistM * kAve; if(kAve < K_MINIMUM_THRESHOLD && kAve > -K_MINIMUM_THRESHOLD) { // Project straight line state->xM += sinf(state->yawRad) * dDistM; state->yM += cosf(state->yawRad) * dDistM; } else { // Project path along curve state->xM += (cosf(state->yawRad)*(1.0f - cosf(dYawRad)) + sinf(state->yawRad)*sinf(dYawRad)) / kAve; state->yM += (cosf(state->yawRad)*sinf(dYawRad) - sinf(state->yawRad)*(1.0f - cosf(dYawRad))) / kAve; } state->yawRad += dYawRad; } }