#include "GlobalViewParams.h" #include GlobalViewParams::GlobalViewParams() : mDisplayTerrain(true) , mDisplayWorldGrid(true) , mImageryType(Imagery::BLANK_MAP) , mFollowCameraId(-1) , mFrame(MAV_FRAME_LOCAL_NED) { } bool& GlobalViewParams::displayTerrain(void) { return mDisplayTerrain; } bool GlobalViewParams::displayTerrain(void) const { return mDisplayTerrain; } bool& GlobalViewParams::displayWorldGrid(void) { return mDisplayWorldGrid; } bool GlobalViewParams::displayWorldGrid(void) const { return mDisplayWorldGrid; } Imagery::Type& GlobalViewParams::imageryType(void) { return mImageryType; } Imagery::Type GlobalViewParams::imageryType(void) const { return mImageryType; } int& GlobalViewParams::followCameraId(void) { return mFollowCameraId; } int GlobalViewParams::followCameraId(void) const { return mFollowCameraId; } MAV_FRAME& GlobalViewParams::frame(void) { return mFrame; } MAV_FRAME GlobalViewParams::frame(void) const { return mFrame; } QVector3D& GlobalViewParams::terrainPositionOffset(void) { return mTerrainPositionOffset; } QVector3D GlobalViewParams::terrainPositionOffset(void) const { return mTerrainPositionOffset; } QVector3D& GlobalViewParams::terrainAttitudeOffset(void) { return mTerrainAttitudeOffset; } QVector3D GlobalViewParams::terrainAttitudeOffset(void) const { return mTerrainAttitudeOffset; } void GlobalViewParams::followCameraChanged(const QString& text) { int followCameraId = -1; if (text.compare("None") == 0) { followCameraId = -1; } else { QStringList list = text.split(" ", QString::SkipEmptyParts); followCameraId = list.back().toInt(); } if (followCameraId != mFollowCameraId) { mFollowCameraId = followCameraId; emit followCameraChanged(mFollowCameraId); } } void GlobalViewParams::frameChanged(const QString& text) { if (text.compare("Global") == 0) { mFrame = MAV_FRAME_GLOBAL; } else if (text.compare("Local") == 0) { mFrame = MAV_FRAME_LOCAL_NED; } } void GlobalViewParams::imageryTypeChanged(int index) { mImageryType = static_cast(index); } void GlobalViewParams::toggleWorldGrid(int state) { if (state == Qt::Checked) { mDisplayWorldGrid = true; } else { mDisplayWorldGrid = false; } } void GlobalViewParams::toggleTerrain(int state) { if (state == Qt::Checked) { mDisplayTerrain = true; } else { mDisplayTerrain = false; } }