/*===================================================================== QGroundControl Open Source Ground Control Station (c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org> This file is part of the QGROUNDCONTROL project QGROUNDCONTROL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. QGROUNDCONTROL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>. ======================================================================*/ /** * @file * @brief Definition of the class Texture. * * @author Lionel Heng <hengli@student.ethz.ch> * */ #ifndef TEXTURE_H #define TEXTURE_H #if (defined __APPLE__) & (defined __MACH__) #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif #include <inttypes.h> #include <osg/ref_ptr> #include <osg/Geometry> #include <QSharedPointer> #include "WebImage.h" class Texture { public: Texture(); const QString& getSourceURL(void) const; void setId(unsigned int _id); void sync(const WebImagePtr& image); osg::ref_ptr<osg::Geometry> draw(float x1, float y1, float x2, float y2, bool smoothInterpolation) const; osg::ref_ptr<osg::Geometry> draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, bool smoothInterpolation) const; bool is3D(void) const; private: enum State { UNINITIALIZED = 0, REQUESTED = 1, READY = 2 }; State state; QString sourceURL; unsigned int id; osg::ref_ptr<osg::Texture2D> texture2D; int32_t textureWidth; int32_t textureHeight; int32_t imageWidth; int32_t imageHeight; bool _is3D; QVector< QVector<int32_t> > heightModel; float maxU; float maxV; }; typedef QSharedPointer<Texture> TexturePtr; #endif // TEXTURE_H