/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // Written by Wang Rui, (C) 2010 #ifndef OSGPARTICLE_EXPLOSIONOPERATOR #define OSGPARTICLE_EXPLOSIONOPERATOR #include #include #include namespace osgParticle { /** An explosion operator exerts force on each particle away from the explosion center. Refer to David McAllister's Particle System API (http://www.particlesystems.org) */ class ExplosionOperator : public Operator { public: ExplosionOperator() : Operator(), _radius(1.0f), _magnitude(1.0f), _epsilon(1e-3), _sigma(1.0f), _inexp(0.0f), _outexp(0.0f) {} ExplosionOperator( const ExplosionOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY ) : Operator(copy, copyop), _center(copy._center), _radius(copy._radius), _magnitude(copy._magnitude), _epsilon(copy._epsilon), _sigma(copy._sigma), _inexp(copy._inexp), _outexp(copy._outexp) {} META_Object( osgParticle, ExplosionOperator ); /// Set the center of shock wave void setCenter( const osg::Vec3& c ) { _center = c; } /// Get the center of shock wave const osg::Vec3& getCenter() const { return _center; } /// Set the radius of wave peak void setRadius( float r ) { _radius = r; } /// Get the radius of wave peak float getRadius() const { return _radius; } /// Set the acceleration scale void setMagnitude( float mag ) { _magnitude = mag; } /// Get the acceleration scale float getMagnitude() const { return _magnitude; } /// Set the acceleration epsilon void setEpsilon( float eps ) { _epsilon = eps; } /// Get the acceleration epsilon float getEpsilon() const { return _epsilon; } /// Set broadness of the strength of the wave void setSigma( float s ) { _sigma = s; } /// Get broadness of the strength of the wave float getSigma() const { return _sigma; } /// Apply the acceleration to a particle. Do not call this method manually. inline void operate( Particle* P, double dt ); /// Perform some initializations. Do not call this method manually. inline void beginOperate( Program* prg ); protected: virtual ~ExplosionOperator() {} ExplosionOperator& operator=( const ExplosionOperator& ) { return *this; } osg::Vec3 _center; osg::Vec3 _xf_center; float _radius; float _magnitude; float _epsilon; float _sigma; float _inexp; float _outexp; }; // INLINE METHODS inline void ExplosionOperator::operate( Particle* P, double dt ) { osg::Vec3 dir = P->getPosition() - _xf_center; float length = dir.length(); float distanceFromWave2 = (_radius - length) * (_radius - length); float Gd = exp(distanceFromWave2 * _inexp) * _outexp; float factor = (_magnitude * dt) / (length * (_epsilon+length*length)); P->addVelocity( dir * (Gd * factor) ); } inline void ExplosionOperator::beginOperate( Program* prg ) { if ( prg->getReferenceFrame()==ModularProgram::RELATIVE_RF ) { _xf_center = prg->transformLocalToWorld(_center); } else { _xf_center = _center; } float oneOverSigma = (_sigma!=0.0f ? (1.0f / _sigma) : 1.0f); _inexp = -0.5f * oneOverSigma * oneOverSigma; _outexp = oneOverSigma / sqrt(osg::PI * 2.0f); } } #endif