/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgDragger - Copyright (C) 2007 Fugro-Jason B.V. #ifndef _OSG_ANTISQUISH_ #define _OSG_ANTISQUISH_ 1 #include #include #include #include #include #include #include #include namespace osgManipulator { /** * Class that performs the Anti Squish by making the scaling uniform along all axes. */ class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform { public : AntiSquish(); AntiSquish(const osg::Vec3d& pivot); AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& position); AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); virtual osg::Object* cloneType() const { return new AntiSquish(); } virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } void setPivot(const osg::Vec3d& pvt) { _pivot = pvt; _usePivot = true; _dirty = true; } const osg::Vec3d& getPivot() const { return _pivot; } void setPosition(const osg::Vec3d& pos) { _position = pos; _usePosition = true; _dirty = true; } const osg::Vec3d& getPosition() const { return _position; } virtual ~AntiSquish(); osg::Matrix computeUnSquishedMatrix(const osg::Matrix&, bool& flag); protected: osg::NodeCallback* _asqCallback; osg::Vec3d _pivot; bool _usePivot; osg::Vec3d _position; bool _usePosition; bool _dirty; osg::Matrix _cachedLocalToWorld; }; } #endif