/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_FLIGHT_MANIPULATOR #define OSGGA_FLIGHT_MANIPULATOR 1 #include namespace osgGA { /** FlightManipulator is a MatrixManipulator which provides flight simulator-like * updating of the camera position & orientation. By default, the left mouse * button accelerates, the right mouse button decelerates, and the middle mouse * button (or left and right simultaneously) stops dead. */ class OSGGA_EXPORT FlightManipulator : public FirstPersonManipulator { typedef FirstPersonManipulator inherited; public: enum YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW }; FlightManipulator( int flags = UPDATE_MODEL_SIZE | COMPUTE_HOME_USING_BBOX ); FlightManipulator( const FlightManipulator& fpm, const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY ); META_Object( osgGA, FlightManipulator ); virtual void setYawControlMode( YawControlMode ycm ); inline YawControlMode getYawControlMode() const; virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual void getUsage( osg::ApplicationUsage& usage ) const; protected: virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool flightHandleEvent( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool performMovement(); virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy ); virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy ); virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy ); YawControlMode _yawMode; }; // // inline methods // /// Returns the Yaw control for the flight model. inline FlightManipulator::YawControlMode FlightManipulator::getYawControlMode() const { return _yawMode; } } #endif /* OSGGA_FLIGHT_MANIPULATOR */