/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. * * FirstPersonManipulator code Copyright (C) 2010 PCJohn (Jan Peciva) * while some pieces of code were taken from OSG. * Thanks to company Cadwork (www.cadwork.ch) and * Brno University of Technology (www.fit.vutbr.cz) for open-sourcing this work. */ #ifndef OSGGA_FIRST_PERSON_MANIPULATOR #define OSGGA_FIRST_PERSON_MANIPULATOR 1 #include namespace osgGA { /** FirstPersonManipulator is base class for camera control based on position and orientation of camera, like walk, drive, and flight manipulators. */ class OSGGA_EXPORT FirstPersonManipulator : public StandardManipulator { typedef StandardManipulator inherited; public: FirstPersonManipulator( int flags = DEFAULT_SETTINGS ); FirstPersonManipulator( const FirstPersonManipulator& fpm, const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY ); META_Object( osgGA, FirstPersonManipulator ); virtual void setByMatrix( const osg::Matrixd& matrix ); virtual void setByInverseMatrix( const osg::Matrixd& matrix ); virtual osg::Matrixd getMatrix() const; virtual osg::Matrixd getInverseMatrix() const; virtual void setTransformation( const osg::Vec3d& eye, const osg::Quat& rotation ); virtual void setTransformation( const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up ); virtual void getTransformation( osg::Vec3d& eye, osg::Quat& rotation ) const; virtual void getTransformation( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ) const; virtual void setVelocity( const double& velocity ); inline double getVelocity() const; virtual void setAcceleration( const double& acceleration, bool relativeToModelSize = false ); double getAcceleration( bool *relativeToModelSize = NULL ) const; virtual void setMaxVelocity( const double& maxVelocity, bool relativeToModelSize = false ); double getMaxVelocity( bool *relativeToModelSize = NULL ) const; virtual void setWheelMovement( const double& wheelMovement, bool relativeToModelSize = false ); double getWheelMovement( bool *relativeToModelSize = NULL ) const; virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual void home( double ); virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); protected: virtual bool handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy ); virtual bool performMouseDeltaMovement( const float dx, const float dy ); virtual void applyAnimationStep( const double currentProgress, const double prevProgress ); virtual bool startAnimationByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us ); void moveForward( const double distance ); void moveForward( const osg::Quat& rotation, const double distance ); void moveRight( const double distance ); void moveUp( const double distance ); osg::Vec3d _eye; osg::Quat _rotation; double _velocity; double _acceleration; static int _accelerationFlagIndex; double _maxVelocity; static int _maxVelocityFlagIndex; double _wheelMovement; static int _wheelMovementFlagIndex; class FirstPersonAnimationData : public AnimationData { public: osg::Quat _startRot; osg::Quat _targetRot; void start( const osg::Quat& startRotation, const osg::Quat& targetRotation, const double startTime ); }; virtual void allocAnimationData() { _animationData = new FirstPersonAnimationData(); } }; // // inline methods // /// Returns velocity. double FirstPersonManipulator::getVelocity() const { return _velocity; } } #endif /* OSGGA_FIRST_PERSON_MANIPULATOR */