/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgFX - Copyright (C) 2003 Marco Jez #ifndef OSGFX_REGISTRY_ #define OSGFX_REGISTRY_ #include #include #include #include #include namespace osgFX { class OSGFX_EXPORT Registry : public osg::Referenced { public: struct Proxy { Proxy(const Effect* effect) { Registry::instance()->registerEffect(effect); } }; typedef std::map > EffectMap; static Registry* instance(); inline void registerEffect(const Effect* effect); inline const EffectMap& getEffectMap() const; protected: // Registry is a singleton; constructor and destructor must be protected Registry(); ~Registry() {} private: EffectMap _effects; }; // INLINE METHODS inline const Registry::EffectMap& Registry::getEffectMap() const { return _effects; } inline void Registry::registerEffect(const Effect* effect) { _effects[effect->effectName()] = effect; } } #endif