/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_ARCHIVE #define OSGDB_ARCHIVE 1 #include #include #include #include #include namespace osgDB { /** Base class for implementing database Archives. See src/osgPlugins/osga for an example of a concrete implementation. */ class OSGDB_EXPORT Archive : public ReaderWriter { public: Archive(); virtual ~Archive(); virtual const char* libraryName() const { return "osgDB"; } virtual const char* className() const { return "Archive"; } virtual bool acceptsExtension(const std::string& /*extension*/) const { return true; } /** close the archive.*/ virtual void close() = 0; /** Get the file name which represents the archived file.*/ virtual std::string getArchiveFileName() const = 0; /** Get the file name which represents the master file recorded in the Archive.*/ virtual std::string getMasterFileName() const = 0; /** return true if file exists in archive.*/ virtual bool fileExists(const std::string& filename) const = 0; /** return type of file. */ virtual FileType getFileType(const std::string& filename) const = 0; typedef osgDB::DirectoryContents FileNameList; /** Get the full list of file names available in the archive.*/ virtual bool getFileNames(FileNameList& fileNames) const = 0; /** return the contents of a directory. * returns an empty array on any error.*/ virtual DirectoryContents getDirectoryContents(const std::string& dirName) const; virtual ReadResult readObject(const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual ReadResult readImage(const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual ReadResult readHeightField(const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual ReadResult readNode(const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual ReadResult readShader(const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual WriteResult writeObject(const osg::Object& /*obj*/,const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual WriteResult writeImage(const osg::Image& /*image*/,const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual WriteResult writeHeightField(const osg::HeightField& /*heightField*/,const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual WriteResult writeNode(const osg::Node& /*node*/,const std::string& /*fileName*/,const Options* =NULL) const = 0; virtual WriteResult writeShader(const osg::Shader& /*shader*/,const std::string& /*fileName*/,const Options* =NULL) const = 0; }; /** Open an archive for reading or writing.*/ OSGDB_EXPORT Archive* openArchive(const std::string& filename, ReaderWriter::ArchiveStatus status, unsigned int indexBlockSizeHint=4096); /** Open an archive for reading or writing.*/ OSGDB_EXPORT Archive* openArchive(const std::string& filename, ReaderWriter::ArchiveStatus status, unsigned int indexBlockSizeHint,Options* options); } #endif // OSGDB_ARCHIVE