/* -*-c++-*- * Copyright (C) 2008 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_NODE_VISITOR_H #define OSGANIMATION_NODE_VISITOR_H #include #include #include namespace osgAnimation { class AnimationUpdateCallbackBase; /** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name */ class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor { public: LinkVisitor(); META_NodeVisitor("osgAnimation","LinkVisitor"); void apply(osg::Node& node); void apply(osg::Geode& node); AnimationList& getAnimationList(); void reset(); unsigned int getNbLinkedTarget() const { return _nbLinkedTarget; } protected: void handle_stateset(osg::StateSet* stateset); void link(osgAnimation::AnimationUpdateCallbackBase* cb); // animation list to link AnimationList _animations; // number of success link done unsigned int _nbLinkedTarget; }; } #endif