/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_ACTION_CALLBACK_H #define OSGANIMATION_ACTION_CALLBACK_H #include #include namespace osgAnimation { /** Callback used to run new action on the timeline.*/ class OSGANIMATION_EXPORT RunAction : public Action::Callback { public: RunAction(Action* a, int priority = 0) : _action(a), _priority(priority) {} virtual void operator()(Action* action, ActionVisitor* visitor); Action* getAction() const { return _action.get(); } int getPriority() const { return _priority; } protected: osg::ref_ptr _action; int _priority; }; } #endif