/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_OBSERVER_PTR #define OSG_OBSERVER_PTR #include #include #include #include #include namespace osg { /** Smart pointer for observed objects, that automatically set pointers to them to null when they are deleted. * To use the observer_ptr<> robustly in multi-threaded applications it is recommend to access the pointer via * the lock() method that passes back a ref_ptr<> that safely takes a reference to the object to prevent deletion * during usage of the object. In certain conditions it may be safe to use the pointer directly without using lock(), * which will confer a perfomance advantage, the conditions are: * 1) The data structure is only accessed/deleted in single threaded/serial way. * 2) The data strucutre is guarenteed by high level management of data strucutures and threads which avoid * possible situations where the observer_ptr<>'s object may be deleted by one thread whilst being accessed * by another. * If you are in any doubt about whether it is safe to access the object safe then use the * ref_ptr<> observer_ptr<>.lock() combination. */ template class observer_ptr { public: typedef T element_type; observer_ptr() : _reference(0), _ptr(0) {} /** * Create a observer_ptr from a ref_ptr. */ observer_ptr(const ref_ptr& rp) { _reference = rp.valid() ? rp->getOrCreateObserverSet() : 0; _ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp.get() : 0; } /** * Create a observer_ptr from a raw pointer. For compatibility; * the result might not be lockable. */ observer_ptr(T* rp) { _reference = rp ? rp->getOrCreateObserverSet() : 0; _ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp : 0; } observer_ptr(const observer_ptr& wp) : _reference(wp._reference), _ptr(wp._ptr) { } ~observer_ptr() { } observer_ptr& operator = (const observer_ptr& wp) { if (&wp==this) return *this; _reference = wp._reference; _ptr = wp._ptr; return *this; } observer_ptr& operator = (const ref_ptr& rp) { _reference = rp.valid() ? rp->getOrCreateObserverSet() : 0; _ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp.get() : 0; return *this; } observer_ptr& operator = (T* rp) { _reference = rp ? rp->getOrCreateObserverSet() : 0; _ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp : 0; return *this; } /** * Assign the observer_ptr to a ref_ptr. The ref_ptr will be valid if the * referenced object hasn't been deleted and has a ref count > 0. */ bool lock(ref_ptr& rptr) const { if (!_reference) { rptr = 0; return false; } Referenced* obj = _reference->addRefLock(); if (!obj) { rptr = 0; return false; } rptr = _ptr; obj->unref_nodelete(); return rptr.valid(); } /** Comparison operators. These continue to work even after the * observed object has been deleted. */ bool operator == (const observer_ptr& wp) const { return _reference == wp._reference; } bool operator != (const observer_ptr& wp) const { return _reference != wp._reference; } bool operator < (const observer_ptr& wp) const { return _reference < wp._reference; } bool operator > (const observer_ptr& wp) const { return _reference > wp._reference; } // Non-strict interface, for compatibility // comparison operator for const T*. inline bool operator == (const T* ptr) const { return _ptr == ptr; } inline bool operator != (const T* ptr) const { return _ptr != ptr; } inline bool operator < (const T* ptr) const { return _ptr < ptr; } inline bool operator > (const T* ptr) const { return _ptr > ptr; } // Convenience methods for operating on object, however, access is not automatically threadsafe. // To make thread safe, one should either ensure at a high level // that the object will not be deleted while operating on it, or // by using the observer_ptr<>::lock() to get a ref_ptr<> that // ensures the objects stay alive throughout all access to it. // Throw an error if _reference is null? inline T& operator*() const { return *_ptr; } inline T* operator->() const { return _ptr; } // get the raw C pointer inline T* get() const { return (_reference.valid() && _reference->getObserverdObject()!=0) ? _ptr : 0; } inline bool operator!() const { return get() == 0; } inline bool valid() const { return get() != 0; } protected: osg::ref_ptr _reference; T* _ptr; }; } #endif