/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // -*-c++-*- #ifndef OSG_TEXTURE1D #define OSG_TEXTURE1D 1 #include #ifndef GL_TEXTURE_1D #define GL_TEXTURE_1D 0x0DE0 #endif namespace osg { /** Encapsulates OpenGL 1D texture functionality. Doesn't support cube maps, * so ignore \a face parameters. */ class OSG_EXPORT Texture1D : public Texture { public : Texture1D(); Texture1D(Image* image); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ Texture1D(const Texture1D& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, Texture1D,TEXTURE); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& rhs) const; virtual GLenum getTextureTarget() const { return GL_TEXTURE_1D; } /** Sets the texture image. */ void setImage(Image* image); /** Gets the texture image. */ Image* getImage() { return _image.get(); } /** Gets the const texture image. */ inline const Image* getImage() const { return _image.get(); } inline unsigned int& getModifiedCount(unsigned int contextID) const { // get the modified count for the current contextID. return _modifiedCount[contextID]; } /** Sets the texture image, ignoring face. */ virtual void setImage(unsigned int, Image* image) { setImage(image); } /** Gets the texture image, ignoring face. */ virtual Image* getImage(unsigned int) { return _image.get(); } /** Gets the const texture image, ignoring face. */ virtual const Image* getImage(unsigned int) const { return _image.get(); } /** Gets the number of images that can be assigned to the Texture. */ virtual unsigned int getNumImages() const { return 1; } /** Sets the texture width. If width is zero, calculate the value * from the source image width. */ inline void setTextureWidth(int width) { _textureWidth = width; } /** Gets the texture width. */ virtual int getTextureWidth() const { return _textureWidth; } virtual int getTextureHeight() const { return 1; } virtual int getTextureDepth() const { return 1; } class OSG_EXPORT SubloadCallback : public Referenced { public: virtual void load(const Texture1D& texture,State& state) const = 0; virtual void subload(const Texture1D& texture,State& state) const = 0; }; void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; } SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); } const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); } /** Helper function. Sets the number of mipmap levels created for this * texture. Should only be called within an osg::Texture::apply(), or * during a custom OpenGL texture load. */ void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; } /** Gets the number of mipmap levels created. */ unsigned int getNumMipmapLevels() const { return _numMipmapLevels; } /** Copies pixels into a 1D texture image, as per glCopyTexImage1D. * Creates an OpenGL texture object from the current OpenGL background * framebuffer contents at position \a x, \a y with width \a width. * \a width must be a power of two. */ void copyTexImage1D(State& state, int x, int y, int width); /** Copies a one-dimensional texture subimage, as per * glCopyTexSubImage1D. Updates a portion of an existing OpenGL * texture object from the current OpenGL background framebuffer * contents at position \a x, \a y with width \a width. */ void copyTexSubImage1D(State& state, int xoffset, int x, int y, int width); /** Bind the texture object. If the texture object hasn't already been * compiled, create the texture mipmap levels. */ virtual void apply(State& state) const; protected : virtual ~Texture1D(); virtual void computeInternalFormat() const; void allocateMipmap(State& state) const; /** Helper method. Create the texture without setting or using a * texture binding. */ void applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& numMipmapLevels) const; /** It's not ideal that _image is mutable, but it's required since * Image::ensureDimensionsArePowerOfTwo() can only be called in a * valid OpenGL context, and therefore within Texture::apply, which * is const. */ mutable ref_ptr _image; /** Subloaded images can have different texture and image sizes. */ mutable GLsizei _textureWidth; /** Number of mipmap levels created. */ mutable GLsizei _numMipmapLevels; ref_ptr _subloadCallback; typedef buffered_value ImageModifiedCount; mutable ImageModifiedCount _modifiedCount; }; } #endif