/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_LINESTIPPLE #define OSG_LINESTIPPLE 1 #include #ifndef GL_LINE_STIPPLE #define GL_LINE_STIPPLE 0x0B24 #endif namespace osg { class OSG_EXPORT LineStipple : public StateAttribute { public : LineStipple(); LineStipple(GLint factor, GLushort pattern): _factor(factor), _pattern(pattern) {} /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LineStipple(const LineStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(lw,copyop), _factor(lw._factor), _pattern(lw._pattern) {} META_StateAttribute(osg, LineStipple, LINESTIPPLE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // check if the types are equal and then create the rhs variable. // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(LineStipple,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_factor) COMPARE_StateAttribute_Parameter(_pattern) return 0; // passed all the above comparison macros, must be equal. } virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const { usage.usesMode(GL_LINE_STIPPLE); return true; } void setFactor(GLint factor); inline GLint getFactor() const { return _factor; } void setPattern(GLushort pattern); inline GLushort getPattern() const { return _pattern; } virtual void apply(State& state) const; protected : virtual ~LineStipple(); GLint _factor; GLushort _pattern; }; } #endif