/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_HINT #define OSG_HINT 1 #include namespace osg { class OSG_EXPORT Hint : public StateAttribute { public: Hint(): _target(GL_NONE), _mode(GL_DONT_CARE) {} Hint(GLenum target, GLenum mode): _target(target), _mode(mode) {} /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Hint(const Hint& hint,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(hint,copyop), _target(hint._target), _mode(hint._mode) {} virtual osg::Object* cloneType() const { return new Hint( _target, GL_DONT_CARE ); } virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new Hint(*this,copyop); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "Hint"; } virtual Type getType() const { return HINT; } virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(Hint,sa) // compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_target) COMPARE_StateAttribute_Parameter(_mode) return 0; } /** Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.*/ virtual unsigned int getMember() const { return static_cast(_target); } void setTarget(GLenum target); inline GLenum getTarget() const { return _target; } inline void setMode(GLenum mode) { _mode = mode; } inline GLenum getMode() const { return _mode; } virtual void apply(State& state) const; protected: GLenum _target; GLenum _mode; }; } #endif