/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // Code by: Jeremy Moles (cubicool) 2007-2008 #ifndef OSGWIDGET_TYPES #define OSGWIDGET_TYPES #include #include namespace osgWidget { typedef osg::Vec2Array TexCoordArray; typedef osg::Vec3Array PointArray; typedef osg::Vec4Array ColorArray; typedef TexCoordArray::value_type TexCoord; typedef PointArray::value_type Point; typedef ColorArray::value_type Color; typedef TexCoord::value_type texcoord_type; typedef Point::value_type point_type; typedef Color::value_type color_type; typedef osg::Vec2 XYCoord; typedef osg::Vec4 Quad; typedef osg::Matrix::value_type matrix_type; // This is multiplied by a normalized Z value [0.0f, -1.0f] to create a RenderBin number // to set the state of the Window/Widget with. Perhaps at some later time this should // be configurable. const int OSGWIDGET_RENDERBIN_MOD = 5000; } #endif