/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // Code by: Jeremy Moles (cubicool) 2007-2008 #ifndef OSGWIDGET_SCRIPT_ENGINE #define OSGWIDGET_SCRIPT_ENGINE #include namespace osgWidget { // An interface for our scripting API so that we can have a unified way to talk to both // Lua and Python; perhaps even more! Furthermore, this will allow us to put the // entire implementation into a source file... class ScriptEngine: public osg::Referenced { public: virtual bool initialize () { return false; } virtual bool close () { return false; } virtual bool eval (const std::string&) { return false; } virtual bool runFile (const std::string&) { return false; } virtual const std::string& getLastErrorText() const { return _err; } protected: std::string _err; }; } #endif