/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUME_tile #define OSGVOLUME_tile 1 #include #include #include #include #include namespace osgVolume { class Volume; class OSGVOLUME_EXPORT TileID { public: TileID(); TileID(int in_level, int in_x, int in_y, int in_z); bool operator == (const TileID& rhs) const { return (level==rhs.level) && (x==rhs.x) && (y==rhs.y) && (z==rhs.z); } bool operator != (const TileID& rhs) const { return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y) || (z!=rhs.z); } bool operator < (const TileID& rhs) const { if (levelrhs.level) return false; if (xrhs.x) return false; if (yrhs.y) return false; return z=0; } int level; int x; int y; int z; }; /** VolumeTile provides a framework for loosely coupling 3d image data with rendering algorithms. * This allows TerrainTechnique's to be plugged in at runtime.*/ class OSGVOLUME_EXPORT VolumeTile : public osg::Group { public: VolumeTile(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ VolumeTile(const VolumeTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgVolume, VolumeTile); virtual void traverse(osg::NodeVisitor& nv); /** Call init on any attached TerrainTechnique.*/ void init(); /** Set the Volume that this Volume tile is a member of.*/ void setVolume(Volume* ts); /** Get the Volume that this Volume tile is a member of.*/ Volume* getVolume() { return _volume; } /** Get the const Volume that this Volume tile is a member of.*/ const Volume* getVolume() const { return _volume; } /** Set the TileID (layer, x,y,z) of the VolumeTile. * The TileID is used so it can be located by its neighbours * via the enclosing Volume node that manages a map of TileID to VolumeTiles.*/ void setTileID(const TileID& tileID); /** Get the TileID (layer, x,y,z) of the VolumeTile.*/ const TileID& getTileID() const { return _tileID; } void setLocator(Locator* locator) { _locator = locator; } Locator* getLocator() { return _locator.get(); } const Locator* getLocator() const { return _locator.get(); } void setLayer(Layer* layer); Layer* getLayer() { return _layer.get(); } const Layer* getLayer() const { return _layer.get(); } /** Set the VolumeTechnique that will be used to render this tile. */ void setVolumeTechnique(VolumeTechnique* VolumeTechnique); /** Get the VolumeTechnique that will be used to render this tile. */ VolumeTechnique* getVolumeTechnique() { return _volumeTechnique.get(); } /** Get the const VolumeTechnique that will be used to render this tile. */ const VolumeTechnique* getVolumeTechnique() const { return _volumeTechnique.get(); } /** Set the dirty flag on/off.*/ void setDirty(bool dirty); /** return true if the tile is dirty and needs to be updated,*/ bool getDirty() const { return _dirty; } virtual osg::BoundingSphere computeBound() const; protected: virtual ~VolumeTile(); friend class Volume; Volume* _volume; bool _dirty; bool _hasBeenTraversal; TileID _tileID; osg::ref_ptr _volumeTechnique; osg::ref_ptr _locator; osg::ref_ptr _layer; }; } #endif