/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUME #define OSGVOLUME 1 #include #include #include namespace osgVolume { /** Volume provides a framework for loosely coupling 3d image VolumeTile's with volume algorithms. * This allows VolumeTechnique's to be plugged in at runtime.*/ class OSGVOLUME_EXPORT Volume : public osg::Group { public: Volume(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgVolume, Volume); virtual void traverse(osg::NodeVisitor& nv); /** Get the VolumeTile for a given VolumeTileID.*/ VolumeTile* getVolumeTile(const TileID& tileID); /** Get the const VolumeTile for a given VolumeTileID.*/ const VolumeTile* getVolumeTile(const TileID& tileID) const; /** Set the VolumeTechnique prototype that nested VolumeTile should clone if they haven't already been assigned a volume rendering technique. */ void setVolumeTechniquePrototype(VolumeTechnique* volumeTechnique) { _volumeTechnique = volumeTechnique; } /** Get the VolumeTechnique prototype. */ VolumeTechnique* getVolumeTechniquePrototype() { return _volumeTechnique.get(); } /** Get the const VolumeTechnique prototype. */ const VolumeTechnique* getVolumeTechniquePrototype() const { return _volumeTechnique.get(); } protected: virtual ~Volume(); friend class VolumeTile; void dirtyRegisteredVolumeTiles(); void registerVolumeTile(VolumeTile* tile); void unregisterVolumeTile(VolumeTile* tile); typedef std::map< TileID, VolumeTile* > VolumeTileMap; typedef std::set< VolumeTile* > VolumeTileSet; mutable OpenThreads::Mutex _mutex; VolumeTileSet _volumeTileSet; VolumeTileMap _volumeTileMap; osg::ref_ptr _volumeTechnique; }; } #endif