/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUME_FIXEDFUNCTIONTECHNIQUE #define OSGVOLUME_FIXEDFUNCTIONTECHNIQUE 1 #include namespace osgVolume { class OSGVOLUME_EXPORT FixedFunctionTechnique : public VolumeTechnique { public: FixedFunctionTechnique(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ FixedFunctionTechnique(const FixedFunctionTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgVolume, FixedFunctionTechnique); virtual void init(); virtual void update(osgUtil::UpdateVisitor* nv); virtual void cull(osgUtil::CullVisitor* nv); void setNumSlices(unsigned int numSlices); unsigned int getNumSlices() const { return _numSlices; } /** Clean scene graph from any terrain technique specific nodes.*/ virtual void cleanSceneGraph(); /** Traverse the terrain subgraph.*/ virtual void traverse(osg::NodeVisitor& nv); protected: virtual ~FixedFunctionTechnique(); osg::ref_ptr _node; unsigned int _numSlices; }; } #endif