/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of PixelBufferX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_PIXELBUFFERX11 #define OSGVIEWER_PIXELBUFFERX11 1 #include #include namespace osgViewer { class OSGVIEWER_EXPORT PixelBufferX11 : public osg::GraphicsContext, public osgViewer::GraphicsHandleX11 { public: PixelBufferX11(osg::GraphicsContext::Traits* traits); virtual bool isSameKindAs(const Object* object) const { return dynamic_cast(object)!=0; } virtual const char* libraryName() const { return "osgViewer"; } virtual const char* className() const { return "PixelBufferX11"; } virtual bool valid() const { return _valid; } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Make this graphics context current with specified read context implementation. */ virtual bool makeContextCurrentImplementation(osg::GraphicsContext* readContext); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Bind the graphics context to associated texture implementation.*/ virtual void bindPBufferToTextureImplementation(GLenum buffer); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); public: // X11 specific aces functions Pbuffer& getPbuffer() { return _pbuffer; } protected: ~PixelBufferX11(); bool createVisualInfo(); void init(); bool _valid; Pbuffer _pbuffer; XVisualInfo* _visualInfo; bool _initialized; bool _realized; bool _useGLX1_3; }; } #endif