/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //C++ header #ifndef OSGUTIL_TRANSFORMCALLBACK #define OSGUTIL_TRANSFORMCALLBACK 1 #include #include namespace osgUtil { /** TransformCallback is now deprecated, use osg::AnimationPathCallback instead.*/ class OSGUTIL_EXPORT TransformCallback : public osg::NodeCallback { public: TransformCallback(const osg::Vec3& pivot,const osg::Vec3& axis,float angularVelocity); void setPause(bool pause) { _pause = pause; } /** implements the callback*/ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); protected: float _angular_velocity; osg::Vec3 _pivot; osg::Vec3 _axis; unsigned int _previousTraversalNumber; double _previousTime; bool _pause; }; } #endif