/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_TRANSFORMATTRIBUTEFUNCTOR #define OSGUTIL_TRANSFORMATTRIBUTEFUNCTOR 1 #include #include #include namespace osgUtil { /** Functor for transforming a drawable's vertex and normal attributes by specified matrix. * typically used for flattening transform down onto drawable leaves. */ class OSGUTIL_EXPORT TransformAttributeFunctor : public osg::Drawable::AttributeFunctor { public: /** Construct a functor to transform a drawable's vertex and normal attributes by specified matrix.*/ TransformAttributeFunctor(const osg::Matrix& m); virtual ~TransformAttributeFunctor(); /** Do the work of transforming vertex and normal attributes. */ virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin); virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3d* begin); osg::Matrix _m; osg::Matrix _im; }; } #endif