/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_SMOOTHINGVISITOR #define OSGUTIL_SMOOTHINGVISITOR 1 #include #include #include #include namespace osgUtil { /** A smoothing visitor for calculating smoothed normals for * osg::GeoSet's which contains surface primitives. */ class OSGUTIL_EXPORT SmoothingVisitor : public osg::NodeVisitor { public: /// default to traversing all children. SmoothingVisitor(); virtual ~SmoothingVisitor(); /// smooth geoset by creating per vertex normals. static void smooth(osg::Geometry& geoset, double creaseAngle=osg::PI); /// apply smoothing method to all geode geosets. virtual void apply(osg::Geode& geode); /// set the maximum angle, in radians, at which angle between adjacent triangles that normals are smoothed /// for edges that greater the shared vertices are duplicated void setCreaseAngle(double angle) { _creaseAngle = angle; } double getCreaseAngle() const { return _creaseAngle; } protected: double _creaseAngle; }; } #endif